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2026-08-09 04:29:27 -07:00

109 lines
4.0 KiB
C++

#pragma once
#include "gamelib/physics/physics.h"
#include "idlib/bv/bounds.h"
#include "idlib/containers/list.h"
struct staticPState_t {
idVec3 worldOrigin;
idMat3 worldAxis;
idVec3 localOrigin;
idMat3 localAxis;
};
class idPhysics_Static : public idPhysics {
public:
idPhysics_Static();
~idPhysics_Static() override;
void SetClipModel(idClipModel*, float, int, bool) override;
idClipModel* GetClipModel(int) override;
int GetNumClipModels() override;
void SetMass(float, int) override;
float GetMass(int) override;
void SetContents(int, int) override;
int GetContents(int) override;
void SetClipMask(int, int) override;
int GetClipMask(int) override;
const idBounds* GetBounds(int) override;
const idBounds* GetAbsBounds(int) override;
void SetOrigin(const idVec3*, int) override;
void SetAxis(const idMat3*, int) override;
void Translate(const idVec3*, int) override;
void Rotate(const idRotation*, int) override;
const idVec3* GetOrigin(int) override;
const idMat3* GetAxis(int) override;
const idVec3* GetLocalOrigin(int) override;
const idMat3* GetLocalAxis(int) override;
void SetLinearVelocity(const idVec3*, int) override;
void SetAngularVelocity(const idVec3*, int) override;
idVec3* GetLinearVelocity(idVec3*, int) override;
idVec3* GetAngularVelocity(idVec3*, int) override;
void SetGravity(const idVec3*) override;
const idVec3* GetGravity() override;
const idVec3* GetGravityNormal() override;
void SetWaterLevel(float, int) override;
float GetWaterLevel(int) override;
void SetWaterViscosity(float, int) override;
float GetWaterViscosity(int) override;
void SetWaterEntNum(int) override;
int GetWaterEntNum() override;
void SetWaterSurfaceWrldHeight(float) override;
float GetWaterSurfaceWrldHeight() override;
void GetImpactInfo(int, const idVec3*, impactInfo_t*) override;
void ApplyImpulse(int, const idVec3*, const idVec3*) override;
void ApplyForce(int, const idVec3*, const idVec3*) override;
void Activate() override;
void PutToRest() override;
bool IsAtRest() override;
bool IsPushable(int) override;
void SaveState() override;
void RestoreState() override;
bool Evaluate(int, int) override;
void UpdateTime(int) override;
void ClipTranslation(trace_t*, const idVec3*,
const idClipModel*) override;
void ClipRotation(trace_t*, const idRotation*,
const idClipModel*) override;
int ClipContents(const idClipModel*, int) override;
void DisableClip() override;
void EnableClip() override;
void UnlinkClip() override;
void LinkClip() override;
bool EvaluateContacts() override;
int GetNumContacts() override;
const contactInfo_t* GetContact(int) override;
void ClearContacts() override;
void AddContactPhysics(idPhysics*) override;
void RemoveContactPhysics(idPhysics*) override;
int GetNumContactPhysics() override;
idPhysics* GetContactPhysics(int) override;
void ActivateContactPhysics() override;
bool HasGroundContacts() override;
bool IsGroundEntity(int) override;
bool IsGroundClipModel(int, int) override;
void SetPushed(int) override;
idVec3* GetPushedLinearVelocity(idVec3*, int) override;
idVec3* GetPushedAngularVelocity(idVec3*, int) override;
void SetMaster(bool, const idVec3*, const idMat3*, bindFlags_t) override;
void SetLocalOrigin(const idVec3*, int) override;
void SetLocalAxis(const idMat3*, int) override;
int GetBlockingEntityNum() override;
int GetLinearEndTime() override;
int GetAngularEndTime() override;
idClipModel* clipModel;
idList<int, 77> contactPhysicsIds;
std::uint8_t isOrientated : 1;
std::uint8_t hasMaster : 1;
std::uint8_t reservedFlags : 6;
staticPState_t current;
};
static_assert(sizeof(staticPState_t) == 96,
"Recovered static physics-state ABI changed");
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(idPhysics_Static) == 168,
"Recovered idPhysics_Static ABI changed");
#endif