47 lines
2.1 KiB
C++
47 lines
2.1 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\effects\viewcallbacks.h
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// Recovered logical types: 2
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 15149; PDB kind: class.
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class idViewCallbacks
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15150.
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virtual const char *GetName();
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virtual int GetViewID();
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virtual void GetPosition(idVec3 *, idMat3 *);
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virtual void GetViewPosition(idVec3 *, idMat3 *);
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virtual void ApplyScreenShake(const float, const idAngles *, const idVec3 *);
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virtual void ApplyControllerShake(const float, const float, const float, const float);
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virtual void ApplyDynEnvOverride(const idDeclEnv *, const float);
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virtual void ApplyDynEnvParmOverride(const idDeclRenderParm *, const idVec4 *, const bool, const float);
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virtual void ApplyRadialBlur(const idVec3 *, const float, const float, const float, const float, const float);
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virtual int AddScreenParticle(idRenderModel *, const float);
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virtual void RemoveScreenParticle(const int, const int);
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};
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// IDA Local Type ordinal 15330; PDB kind: class.
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class idPlayerViewCallbacks : public idViewCallbacks
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15329.
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virtual const char *GetName();
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virtual int GetViewID();
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virtual void GetPosition(idVec3 *, idMat3 *);
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virtual void GetViewPosition(idVec3 *, idMat3 *);
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virtual void ApplyScreenShake(const float, const idAngles *, const idVec3 *);
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virtual void ApplyControllerShake(const float, const float, const float, const float);
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virtual void ApplyDynEnvOverride(const idDeclEnv *, const float);
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virtual void ApplyDynEnvParmOverride(const idDeclRenderParm *, const idVec4 *, const bool, const float);
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virtual void ApplyRadialBlur(const idVec3 *, const float, const float, const float, const float, const float);
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virtual int AddScreenParticle(idRenderModel *, const float);
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virtual void RemoveScreenParticle(const int, const int);
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idPresentablePlayer *self;
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};
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