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37 lines
1009 B
C++

#pragma once
#include "gamelib/effectphysics/effectphysicsbroadphase.h"
#include "gamelib/effectphysics/effectphysicsproperties.h"
#include "idlib/containers/list.h"
#include "idlib/math/random.h"
class idClip;
class idEffectPhysicsRigidBody;
class idRenderModelManyBoxes;
class idTraceModelCache;
class alignas(8) idEffectPhysicsBoxFountain {
public:
idEffectPhysicsBoxFountain();
~idEffectPhysicsBoxFountain();
void Init(idClip* clip, idTraceModelCache* traceModelCache,
int entityNumber);
idEffectPhysicsBroadPhase broadPhase;
idEffectPhysicsProperties properties;
idList<idEffectPhysicsRigidBody*, 59> rigidBodies;
idRenderModelManyBoxes* manyBoxes;
int lastFireTime;
int currentFireRigidBody;
idVec3 startOrigin;
idVec3 spawnOrigin;
idSPObject spawnObject;
idRandom random;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(idEffectPhysicsBoxFountain) == 456,
"Recovered idEffectPhysicsBoxFountain ABI changed");
#endif