37 lines
1009 B
C++
37 lines
1009 B
C++
#pragma once
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#include "gamelib/effectphysics/effectphysicsbroadphase.h"
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#include "gamelib/effectphysics/effectphysicsproperties.h"
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#include "idlib/containers/list.h"
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#include "idlib/math/random.h"
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class idClip;
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class idEffectPhysicsRigidBody;
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class idRenderModelManyBoxes;
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class idTraceModelCache;
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class alignas(8) idEffectPhysicsBoxFountain {
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public:
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idEffectPhysicsBoxFountain();
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~idEffectPhysicsBoxFountain();
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void Init(idClip* clip, idTraceModelCache* traceModelCache,
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int entityNumber);
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idEffectPhysicsBroadPhase broadPhase;
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idEffectPhysicsProperties properties;
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idList<idEffectPhysicsRigidBody*, 59> rigidBodies;
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idRenderModelManyBoxes* manyBoxes;
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int lastFireTime;
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int currentFireRigidBody;
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idVec3 startOrigin;
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idVec3 spawnOrigin;
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idSPObject spawnObject;
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idRandom random;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(idEffectPhysicsBoxFountain) == 456,
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"Recovered idEffectPhysicsBoxFountain ABI changed");
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#endif
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