#pragma once #include "gamelib/effectphysics/effectphysicsbroadphase.h" #include "gamelib/effectphysics/effectphysicsproperties.h" #include "idlib/containers/list.h" #include "idlib/math/random.h" class idClip; class idEffectPhysicsRigidBody; class idRenderModelManyBoxes; class idTraceModelCache; class alignas(8) idEffectPhysicsBoxFountain { public: idEffectPhysicsBoxFountain(); ~idEffectPhysicsBoxFountain(); void Init(idClip* clip, idTraceModelCache* traceModelCache, int entityNumber); idEffectPhysicsBroadPhase broadPhase; idEffectPhysicsProperties properties; idList rigidBodies; idRenderModelManyBoxes* manyBoxes; int lastFireTime; int currentFireRigidBody; idVec3 startOrigin; idVec3 spawnOrigin; idSPObject spawnObject; idRandom random; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(idEffectPhysicsBoxFountain) == 456, "Recovered idEffectPhysicsBoxFountain ABI changed"); #endif