170 lines
7.2 KiB
C++
170 lines
7.2 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\animstack\animator_ik.h
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// Recovered logical types: 4
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 15249; PDB kind: class.
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class idAnimator_IK : public idAnimator_Base
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15250.
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virtual ~idAnimator_IK();
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virtual idAnimator_Base::priority_t GetStackPriority();
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virtual serializeType_t GetSerializeType();
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virtual void SerializeSnapshot(idSerializer *);
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virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
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virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
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virtual bool InternalInit(const idAnimatorParms_Base *);
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virtual bool InternalPostInit(const idAnimatorParms_Base *);
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virtual void InternalShutdown(idAnimStack *);
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virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
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virtual void InternalPostBlendTree(const idAnimStack *, const int);
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virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual bool InternalIsContributing();
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virtual const idMD6Branch *InternalGetMergeBranch();
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virtual idMD6Branch *InternalGetMergeBranch_2();
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virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual const idMD6Branch *InternalGetEndBranch();
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virtual idMD6Branch *InternalGetEndBranch_2();
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virtual void Evaluate();
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bool enabled;
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bool ikInitialized;
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bool ik_activate;
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int entityNum;
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idTreeAnimator *animator;
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idClip *clip;
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};
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// IDA Local Type ordinal 15255; PDB kind: class.
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class __declspec(align(8)) idAnimator_WalkIK : public idAnimator_IK
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15256.
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virtual ~idAnimator_WalkIK();
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virtual idAnimator_Base::priority_t GetStackPriority();
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virtual serializeType_t GetSerializeType();
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virtual void SerializeSnapshot(idSerializer *);
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virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
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virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
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virtual bool InternalInit(const idAnimatorParms_Base *);
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virtual bool InternalPostInit(const idAnimatorParms_Base *);
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virtual void InternalShutdown(idAnimStack *);
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virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
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virtual void InternalPostBlendTree(const idAnimStack *, const int);
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virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual bool InternalIsContributing();
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virtual const idMD6Branch *InternalGetMergeBranch();
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virtual idMD6Branch *InternalGetMergeBranch_2();
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virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual const idMD6Branch *InternalGetEndBranch();
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virtual idMD6Branch *InternalGetEndBranch_2();
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virtual void Evaluate();
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const idDeclWalkIK *decl;
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idClipModel *clipModel;
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int clipMask;
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idVec3 upNormal;
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idClipModel *footModel;
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bool createdClipModel;
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int numLegs;
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int enabledLegs;
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idIndex<short,enum invalidJointIndex_t> footJoints[8];
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idIndex<short,enum invalidJointIndex_t> ankleJoints[8];
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idIndex<short,enum invalidJointIndex_t> kneeJoints[8];
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idIndex<short,enum invalidJointIndex_t> hipJoints[8];
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idIndex<short,enum invalidJointIndex_t> dirJoints[8];
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idIndex<short,enum invalidJointIndex_t> waistJointHandle;
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idVec3 hipForward[8];
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idVec3 kneeForward[8];
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float upperLegLength[8];
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float lowerLegLength[8];
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idMat3 upperLegToHipJoint[8];
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idMat3 lowerLegToKneeJoint[8];
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idMat3 kneeJointTransform[8];
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int pivotFoot;
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float pivotYaw;
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idVec3 pivotPos;
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bool onGround;
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bool onStairs;
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bool isDead;
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bool oldHeightsValid;
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float oldWaistHeight;
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float oldAnkleHeights[8];
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int oldGroundPhysicsId;
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idVec3 oldGroundPhysicsOrigin;
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int surfaceTypes[8];
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idClipQuery modelQuery;
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idClipQuery waistQuery;
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idClipQuery legQueries[8];
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idClipQuery footQueries[8];
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idVec3 lastModelSpaceFootOrigin[8];
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float groundTraceDist;
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float internalRadiusXY;
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idMD6LeafPause animLeaf;
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idMD6Branch *mergeBranch;
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};
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// IDA Local Type ordinal 18903; PDB kind: struct.
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struct __declspec(align(2)) idAnimator_ReachIK::targetTransform_t
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{
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idVec3 origin;
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idMat3 axis;
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tagData_t selfTag;
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bool validOrigin;
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bool validAxis;
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bool validTag;
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};
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// IDA Local Type ordinal 18904; PDB kind: class.
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class idAnimator_ReachIK : public idAnimator_IK
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 18905.
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virtual ~idAnimator_ReachIK();
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virtual idAnimator_Base::priority_t GetStackPriority();
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virtual serializeType_t GetSerializeType();
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virtual void SerializeSnapshot(idSerializer *);
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virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
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virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
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virtual bool InternalInit(const idAnimatorParms_Base *);
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virtual bool InternalPostInit(const idAnimatorParms_Base *);
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virtual void InternalShutdown(idAnimStack *);
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virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
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virtual void InternalPostBlendTree(const idAnimStack *, const int);
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virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual bool InternalIsContributing();
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virtual const idMD6Branch *InternalGetMergeBranch();
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virtual idMD6Branch *InternalGetMergeBranch_2();
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virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual const idMD6Branch *InternalGetEndBranch();
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virtual idMD6Branch *InternalGetEndBranch_2();
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virtual void Evaluate();
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const idDeclReachIK *decl;
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int numArms;
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int enabledArms;
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idIndex<short,enum invalidJointIndex_t> handJoints[2];
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idIndex<short,enum invalidJointIndex_t> elbowJoints[2];
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idIndex<short,enum invalidJointIndex_t> shoulderJoints[2];
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idAnimator_ReachIK::targetTransform_t targetTransforms[2];
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idVec3 shoulderForward[2];
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idVec3 elbowForward[2];
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float upperArmLength[2];
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float lowerArmLength[2];
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idMat3 upperArmToShoulderJoint[2];
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idMat3 lowerArmToElbowJoint[2];
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};
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