Files

170 lines
7.2 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\animstack\animator_ik.h
// Recovered logical types: 4
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15249; PDB kind: class.
class idAnimator_IK : public idAnimator_Base
{
public:
// Recovered virtual interface; IDA vtable ordinal 15250.
virtual ~idAnimator_IK();
virtual idAnimator_Base::priority_t GetStackPriority();
virtual serializeType_t GetSerializeType();
virtual void SerializeSnapshot(idSerializer *);
virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
virtual bool InternalInit(const idAnimatorParms_Base *);
virtual bool InternalPostInit(const idAnimatorParms_Base *);
virtual void InternalShutdown(idAnimStack *);
virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
virtual void InternalPostBlendTree(const idAnimStack *, const int);
virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual bool InternalIsContributing();
virtual const idMD6Branch *InternalGetMergeBranch();
virtual idMD6Branch *InternalGetMergeBranch_2();
virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual const idMD6Branch *InternalGetEndBranch();
virtual idMD6Branch *InternalGetEndBranch_2();
virtual void Evaluate();
bool enabled;
bool ikInitialized;
bool ik_activate;
int entityNum;
idTreeAnimator *animator;
idClip *clip;
};
// IDA Local Type ordinal 15255; PDB kind: class.
class __declspec(align(8)) idAnimator_WalkIK : public idAnimator_IK
{
public:
// Recovered virtual interface; IDA vtable ordinal 15256.
virtual ~idAnimator_WalkIK();
virtual idAnimator_Base::priority_t GetStackPriority();
virtual serializeType_t GetSerializeType();
virtual void SerializeSnapshot(idSerializer *);
virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
virtual bool InternalInit(const idAnimatorParms_Base *);
virtual bool InternalPostInit(const idAnimatorParms_Base *);
virtual void InternalShutdown(idAnimStack *);
virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
virtual void InternalPostBlendTree(const idAnimStack *, const int);
virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual bool InternalIsContributing();
virtual const idMD6Branch *InternalGetMergeBranch();
virtual idMD6Branch *InternalGetMergeBranch_2();
virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual const idMD6Branch *InternalGetEndBranch();
virtual idMD6Branch *InternalGetEndBranch_2();
virtual void Evaluate();
const idDeclWalkIK *decl;
idClipModel *clipModel;
int clipMask;
idVec3 upNormal;
idClipModel *footModel;
bool createdClipModel;
int numLegs;
int enabledLegs;
idIndex<short,enum invalidJointIndex_t> footJoints[8];
idIndex<short,enum invalidJointIndex_t> ankleJoints[8];
idIndex<short,enum invalidJointIndex_t> kneeJoints[8];
idIndex<short,enum invalidJointIndex_t> hipJoints[8];
idIndex<short,enum invalidJointIndex_t> dirJoints[8];
idIndex<short,enum invalidJointIndex_t> waistJointHandle;
idVec3 hipForward[8];
idVec3 kneeForward[8];
float upperLegLength[8];
float lowerLegLength[8];
idMat3 upperLegToHipJoint[8];
idMat3 lowerLegToKneeJoint[8];
idMat3 kneeJointTransform[8];
int pivotFoot;
float pivotYaw;
idVec3 pivotPos;
bool onGround;
bool onStairs;
bool isDead;
bool oldHeightsValid;
float oldWaistHeight;
float oldAnkleHeights[8];
int oldGroundPhysicsId;
idVec3 oldGroundPhysicsOrigin;
int surfaceTypes[8];
idClipQuery modelQuery;
idClipQuery waistQuery;
idClipQuery legQueries[8];
idClipQuery footQueries[8];
idVec3 lastModelSpaceFootOrigin[8];
float groundTraceDist;
float internalRadiusXY;
idMD6LeafPause animLeaf;
idMD6Branch *mergeBranch;
};
// IDA Local Type ordinal 18903; PDB kind: struct.
struct __declspec(align(2)) idAnimator_ReachIK::targetTransform_t
{
idVec3 origin;
idMat3 axis;
tagData_t selfTag;
bool validOrigin;
bool validAxis;
bool validTag;
};
// IDA Local Type ordinal 18904; PDB kind: class.
class idAnimator_ReachIK : public idAnimator_IK
{
public:
// Recovered virtual interface; IDA vtable ordinal 18905.
virtual ~idAnimator_ReachIK();
virtual idAnimator_Base::priority_t GetStackPriority();
virtual serializeType_t GetSerializeType();
virtual void SerializeSnapshot(idSerializer *);
virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
virtual bool InternalInit(const idAnimatorParms_Base *);
virtual bool InternalPostInit(const idAnimatorParms_Base *);
virtual void InternalShutdown(idAnimStack *);
virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
virtual void InternalPostBlendTree(const idAnimStack *, const int);
virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual bool InternalIsContributing();
virtual const idMD6Branch *InternalGetMergeBranch();
virtual idMD6Branch *InternalGetMergeBranch_2();
virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual const idMD6Branch *InternalGetEndBranch();
virtual idMD6Branch *InternalGetEndBranch_2();
virtual void Evaluate();
const idDeclReachIK *decl;
int numArms;
int enabledArms;
idIndex<short,enum invalidJointIndex_t> handJoints[2];
idIndex<short,enum invalidJointIndex_t> elbowJoints[2];
idIndex<short,enum invalidJointIndex_t> shoulderJoints[2];
idAnimator_ReachIK::targetTransform_t targetTransforms[2];
idVec3 shoulderForward[2];
idVec3 elbowForward[2];
float upperArmLength[2];
float lowerArmLength[2];
idMat3 upperArmToShoulderJoint[2];
idMat3 lowerArmToElbowJoint[2];
};