63 lines
3.8 KiB
C++
63 lines
3.8 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\animstack\animator_animwebhands.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 15366; PDB kind: class.
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class idAnimator_AnimWebHands : public idAnimator_AnimWeb
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15367.
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virtual ~idAnimator_AnimWebHands();
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virtual idAnimator_Base::priority_t GetStackPriority();
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virtual serializeType_t GetSerializeType();
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virtual void SerializeSnapshot(idSerializer *);
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virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
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virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
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virtual bool InternalInit(const idAnimatorParms_Base *);
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virtual bool InternalPostInit(const idAnimatorParms_Base *);
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virtual void InternalShutdown(idAnimStack *);
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virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
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virtual void InternalPostBlendTree(const idAnimStack *, const int);
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virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual bool InternalIsContributing();
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virtual const idMD6Branch *InternalGetMergeBranch();
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virtual idMD6Branch *InternalGetMergeBranch_2();
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virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
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virtual const idMD6Branch *InternalGetEndBranch();
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virtual idMD6Branch *InternalGetEndBranch_2();
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virtual const idHandle<short,enum invalidAnimWebHandle_t,-1> *GetHandle();
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virtual void InternalInitWeb();
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virtual void InternalUpdate(const int);
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virtual idDeclAnimWebNode::animDelta_t InternalGetCurrentAnimDeltaMode();
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virtual void InternalSetAnimDelta(const idIndex<short,enum idDeclAnimWeb::invalidModelIndex_t>, const idDeclAnimWebNode *);
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virtual int InternalGetEdgeCost(const idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const idIndex<short,enum idDeclAnimWeb::invalidEdgeIndex_t>);
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virtual void InternalStartPath();
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virtual void InternalUpdateScalars(const int);
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virtual void InternalStartBlend(const idDeclAnimWebNode *, const idDeclAnimWebNode *, const int);
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virtual void InternalFinishBlend(const idDeclAnimWebNode *, const idDeclAnimWebNode *, const int);
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virtual awCheckPathResult_t CheckNextNode(const idDeclAnimWebNode *, const idDeclAnimWebNode *);
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virtual bool InternalShouldStartNextNode(const idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const int, const int, const blendParms_t *, idIndex<short,enum idDeclAnimWeb::invalidModelIndex_t>, const bool, animWebEvent_t *);
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virtual void InternalTriggerEvent(const idDeclAnimWebNode *, const animWebEvent_t, const idHandle<short,enum invalidAnimWebHandle_t,-1> *, const int, const int);
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virtual void InternalTriggerBlendEvent(int, idIndex<short,enum idDeclAnimWeb::invalidModelIndex_t>, idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const int);
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virtual bool InternalRemapNames(idStr *, idStr *);
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virtual void InternalUpdateBlendEvents(const idAnimStack *, const int, const int);
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float punchSelector;
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float throwSelector;
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float idleSelector;
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float meleeReturnSelector;
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float zoomSelector;
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float weaponCondition;
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float variationIndex;
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float previousVariationIndex;
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float weaponAnimVarIndex;
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float attackVariation;
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};
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