Files

63 lines
3.8 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\animstack\animator_animwebhands.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15366; PDB kind: class.
class idAnimator_AnimWebHands : public idAnimator_AnimWeb
{
public:
// Recovered virtual interface; IDA vtable ordinal 15367.
virtual ~idAnimator_AnimWebHands();
virtual idAnimator_Base::priority_t GetStackPriority();
virtual serializeType_t GetSerializeType();
virtual void SerializeSnapshot(idSerializer *);
virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
virtual bool InternalInit(const idAnimatorParms_Base *);
virtual bool InternalPostInit(const idAnimatorParms_Base *);
virtual void InternalShutdown(idAnimStack *);
virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
virtual void InternalPostBlendTree(const idAnimStack *, const int);
virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual bool InternalIsContributing();
virtual const idMD6Branch *InternalGetMergeBranch();
virtual idMD6Branch *InternalGetMergeBranch_2();
virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
virtual const idMD6Branch *InternalGetEndBranch();
virtual idMD6Branch *InternalGetEndBranch_2();
virtual const idHandle<short,enum invalidAnimWebHandle_t,-1> *GetHandle();
virtual void InternalInitWeb();
virtual void InternalUpdate(const int);
virtual idDeclAnimWebNode::animDelta_t InternalGetCurrentAnimDeltaMode();
virtual void InternalSetAnimDelta(const idIndex<short,enum idDeclAnimWeb::invalidModelIndex_t>, const idDeclAnimWebNode *);
virtual int InternalGetEdgeCost(const idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const idIndex<short,enum idDeclAnimWeb::invalidEdgeIndex_t>);
virtual void InternalStartPath();
virtual void InternalUpdateScalars(const int);
virtual void InternalStartBlend(const idDeclAnimWebNode *, const idDeclAnimWebNode *, const int);
virtual void InternalFinishBlend(const idDeclAnimWebNode *, const idDeclAnimWebNode *, const int);
virtual awCheckPathResult_t CheckNextNode(const idDeclAnimWebNode *, const idDeclAnimWebNode *);
virtual bool InternalShouldStartNextNode(const idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const int, const int, const blendParms_t *, idIndex<short,enum idDeclAnimWeb::invalidModelIndex_t>, const bool, animWebEvent_t *);
virtual void InternalTriggerEvent(const idDeclAnimWebNode *, const animWebEvent_t, const idHandle<short,enum invalidAnimWebHandle_t,-1> *, const int, const int);
virtual void InternalTriggerBlendEvent(int, idIndex<short,enum idDeclAnimWeb::invalidModelIndex_t>, idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, idIndex<short,enum idDeclAnimWeb::invalidNodeIndex_t>, const int);
virtual bool InternalRemapNames(idStr *, idStr *);
virtual void InternalUpdateBlendEvents(const idAnimStack *, const int, const int);
float punchSelector;
float throwSelector;
float idleSelector;
float meleeReturnSelector;
float zoomSelector;
float weaponCondition;
float variationIndex;
float previousVariationIndex;
float weaponAnimVarIndex;
float attackVariation;
};