Files

210 lines
10 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\framework\game.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 1277; PDB kind: unknown.
enum idGame::<unnamed_tag> : __int32
{
GAMEFLAG_MAINMENU = 0x1,
GAMEFLAG_TOOL = 0x2,
GAMEFLAG_AAS = 0x4,
GAMEFLAG_SCRIPT = 0x8,
GAMEFLAG_AIGAMESTATE = 0x10,
GAMEFLAG_PRELOAD = 0x20,
GAMEFLAG_NOENTITIES = 0x40,
GAMEFLAG_ALLLAYERS = 0x80,
GAMEFLAG_MAIN = 0x100,
GAMEFLAG_CLIENTONLY = 0x200,
GAMEFLAG_DEFAULT = 0x1C,
};
// IDA Local Type ordinal 15128; PDB kind: class.
class idGame
{
public:
// Recovered virtual interface; IDA vtable ordinal 15170.
virtual ~idGame();
virtual int GetGameVersion();
virtual void MinimalCleanup();
virtual bool IsGameActive();
virtual idRenderWorld *GetRenderWorld();
virtual idSoundWorld *GetSoundWorld();
virtual idSoundWorld *GetMenuSoundWorld();
virtual const char *GetMapName();
virtual const idGameSpawnInfo *GetGameSpawnInfo();
virtual void LoadDevMenuDataGame();
virtual idPlayerProfile *CreatePlayerProfile(int);
virtual void Playtest_SaveAndClear();
virtual void Playtest_SaveNoClear();
virtual void Playtest_CreateMeta();
virtual void GetTransitionInformation(idList<idStr,5> *);
virtual void RunFrame(idUserCmdMgr *, gameReturn_t *, bool);
virtual void UpdateAimAssist(const int, idAngles *);
virtual void UpdateWeaponKick(const int, idAngles *);
virtual void NetReceiveReliable(int, idBitMsg *, int);
virtual bool HandleGuiEvent(const sysEvent_t *, int);
virtual bool LoadGame(const char *);
virtual bool SaveGame(const char *, bool, bool);
virtual bool NextMap(const idCmdArgs *);
virtual bool GetGameStartInfoFromSaveLoadParms(idSaveLoadParms *, idFile **, idGameSpawnInfo *);
virtual void OnSaveCompleted(idSaveLoadParms *);
virtual void OnLoadCompleted(idSaveLoadParms *, const idStr *);
virtual void OnEnumerationCompleted(idSaveLoadParms *);
virtual void OnDeleteCompleted(idSaveLoadParms *);
virtual void LoadMostRecentGame(idSWF *);
virtual idFile_SaveGame *GetCheckpointInfoFile();
virtual idFile_SaveGame *GetMapStartInfoFile();
virtual void SaveCheckpointInfo(idFile *, const idGameSpawnInfo *);
virtual void LoadCheckpointInfo(idFile *, idGameSpawnInfo *);
virtual void CancelLevelTransition();
virtual void RestartPassMainMenu(const idCmdArgs *);
virtual idGameTimeManager *GetGameTimeManager();
virtual int GetGameHz(const gameTimeType_t);
virtual int GetGameFrame();
virtual void SetGameMs(const int);
virtual int GetGameMs(const gameTimeType_t);
virtual int GetPreviousGameMs(const gameTimeType_t);
virtual int GetGameMsPerFrame(const gameTimeType_t);
virtual float GetGameSecPerFrame(const gameTimeType_t);
virtual float GetRealMsPerFrame(const gameTimeType_t);
virtual float GetRealSecPerFrame(const gameTimeType_t);
virtual int GetGameMsPerRealSec();
virtual void SetServerGameTimeMs(const int);
virtual int GetServerGameTimeMs();
virtual void SetSSTimes(int, int);
virtual int GetSSEndTime();
virtual int GetSSStartTime();
virtual void SetLastInputTime(int);
virtual int GetLastInputTime();
virtual void Shell_Init(const char *);
virtual void Shell_Show(bool);
virtual void Shell_CreateMenu(bool);
virtual struct idMenuManager_Shell *Shell_GetShell();
virtual bool Shell_IsActive();
virtual bool Shell_HandleGuiEvent(const sysEvent_t *);
virtual idRenderModelGui *Shell_Render();
virtual void Shell_ResetMenu();
virtual void Shell_SyncWithSession();
virtual bool Shell_CanSave(const bool);
virtual void Shell_ShowNewContentAvailable();
virtual void Shell_RestartMenuMusic();
virtual void Shell_AddSaveGameItem(const idSaveGameDetails *);
virtual void Shell_WarningShown(const bool);
virtual void Shell_RefreshMapNameForLoadScreen();
virtual void Shell_ClearBenchmarkCheck();
virtual void Shell_SetupMultiplayerMenu();
virtual bool Shell_IgnoreSplitScreenEvent(const sysEvent_t *);
virtual bool GetGamePaused();
virtual void WriteToSnapshot(idSnapShot *, const idSnapShot *);
virtual void ReadFromSnapshot(idSnapShot *, const idSnapShot *);
virtual bool ForceNonDeferred();
virtual void SetInterpolation(const float, const int, const int, const int);
virtual const netInterpolationInfo_t *GetInterpolationInfo();
virtual void OnCloseSnapshot();
virtual idRenderModelGui *RenderLocalViewForPlayer(int, int, const renderView_t *, idRenderWorld *);
virtual idRenderModelGui *RenderLocalViewForGame(int, idRenderWorld *);
virtual bool IsPlayerControlInhibited(int);
virtual int GenerateInputToPlayerIndexRouting();
virtual int GetPlayerIndexFromInputDevice(int);
virtual int GetPlayerPresentableCmds(int, usercmd_t **, const int);
virtual void GetPlayerPredictionData(int, usercmd_t **, const int, bool *);
virtual void SmoothIncomingUserCmds(usercmd_t *, usercmd_t *, const int);
virtual const idList<idViewCallbacks *,5> *GetViewCallbacks();
virtual void DrawClientGameDebugHUD();
virtual const idTypeInfoTools *GetTypeInfoTools();
virtual void GetEntityEditState(idEntity *, idTypeInfoFile *, bool);
virtual void SetEntityEditState(idEntity *, idTypeInfoFile *, bool);
virtual void GetLayerList(idList<idStr,5> *);
virtual void AddNewLayer(idDecl *, const char *);
virtual idEntityInterface *AllocEntityInterface(idEntity *);
virtual void FreeEntityInterface(idEntityInterface *);
virtual void UnloadDLL();
virtual void LoadDLL();
virtual void GetSuperScriptObjectNames(idList<idStr,5> *);
virtual const classMetaDataInfo_t *GetSuperScriptMetaDataForType(const char *);
virtual void GetScriptObjectNames(idList<idStr,5> *);
virtual bool LoadScriptForMapFile(const char *);
virtual bool CompileScriptText(const char *, const char *, const bool, const bool);
virtual idStr *GetScriptCompileError(idStr *result);
virtual bool FunctionExists(const char *, const char *);
virtual bool TracePoint(trace_t *, const idVec3 *, const idVec3 *, int, const idEntity *);
virtual void GetBinaryAnimationStates(idList<idTreeAnimator *,5> *, idList<idStr,5> *);
virtual idRenderLight *GetEntityRenderLight(idEntity *);
virtual const idDeclEnv *GetEnvSettings();
virtual bool AF_SpawnEntity(const char *);
virtual void AF_UpdateEntities(const char *);
virtual void AF_UndoChanges();
virtual void ClearEntitySelection();
virtual int GetSelectedEntities(idEntity **, int);
virtual void AddSelectedEntity(idEntity *);
virtual void TriggerSelected();
virtual idEntity *CreateClass(const char *);
virtual bool CanCreateClass(const char *);
virtual void InitEntityWithDef(idEntity *, const idDeclEntityDef *, const idTypeInfoSettings *);
virtual idEntity *CreateEntityFromDef(const idDeclEntityDef *, const idTypeInfoSettings *);
virtual idEntity *SpawnEntityFromDef(const idDeclEntityDef *, int, int, int);
virtual idEntity *RespawnEntityFromDef(idEntity *, const idDeclEntityDef *);
virtual bool ActivateEntityFromEditor(idEntity *);
virtual void SpawnEntity(idEntity *, int, int, int);
virtual void DeleteEntity(idEntity *);
virtual void DeleteEntityAndSubEntities(idEntity *);
virtual idEntity *FindEntity(const char *);
virtual idEntity *GetEntity(int);
virtual const char *GetEntityName(idEntity *);
virtual void SetEntityName(idEntity *, const char *);
virtual const char *GetEntityType(idEntity *);
virtual const char *GetUniqueEntityName(const char *);
virtual idEntity *FindEntityUsingClass(idEntity *, const char *);
virtual void EntityGetOrigin(idEntity *, idVec3 *);
virtual void EntitySetOrigin(idEntity *, const idVec3 *);
virtual void EntitySetAxis(idEntity *, const idMat3 *);
virtual void EntityGetViewAngles(idEntity *, idAngles *);
virtual void EntityGetEyePosition(idEntity *, idVec3 *);
virtual void EntitySetViewPosition(idEntity *, const idVec3 *, const idAngles *);
virtual void EntityTranslate(idEntity *, const idVec3 *, bool);
virtual void EntityUpdateVisuals(idEntity *);
virtual void EntityUpdateModifiedProperties(idEntity *);
virtual bool EntityGetSoundDistances(idEntity *, float *, float *);
virtual void EntityStopSound(idEntity *);
virtual const idColor *EntityGetColor(const idColor *result, idEntity *);
virtual idSoundEmitter *EntityGetSoundEmitter(idEntity *);
virtual idRenderModel *EntityGetRenderModel(idEntity *);
virtual bool EntityIsNameUnique(const char *, const idEntity *);
virtual const idVec3 *EntityGetSpawnPosition(idEntity *);
virtual const idMat3 *EntityGetSpawnOrientation(idEntity *);
virtual idVec3 *EntityGetScale(idVec3 *result, idEntity *);
virtual void EntitySetScale(idEntity *, const idVec3 *);
virtual idStr *EntitySetScriptObject(idStr *result, idEntity *, const char *, int, bool);
virtual bool EntityIsHidden(idEntity *);
virtual const idDeclEntityDef *EntityGetEntityDef(idEntity *);
virtual void MapAddEntity(idEntity *);
virtual void MapUpdateEntity(idEntity *, bool, idList<idStr,5> *);
virtual void MapRemoveEntity(const char *);
virtual bool MapSave(const char *, bool);
virtual bool MapSaveReference(const char *, const char *, bool);
virtual idMapEntity *MapFindEntity(const char *);
virtual idMapEntity *MapFindEntity_2(idEntity *);
virtual void MapGetEntityLayers(idList<idStr,5> *);
virtual void MapSetEntityReferenceId(idEntity *, const char *);
virtual idMapFile *GetLevelMap();
virtual void UpdateMapFileEntity(idMapFile *, idEntity *, bool, idList<idStr,5> *);
virtual int SP_BuildGuardSplineList(idVec3, float, float *);
virtual void SP_GetGuardSplineEntry(int, idStr *, float *, float *);
virtual float SP_GetSplineLength(idStr);
virtual const enumTypeInfo_t *SS_FindEnumTypeInfo(const char *);
virtual int GetGameDifficulty();
virtual void GetGameDifficultySettingsForTransition(int *, int *);
virtual void SetGameDifficultySettingsForTransition(const int, const int);
virtual void SetPlayerLoadedGameDifficulty(bool);
virtual bool GetPlayerLoadedGameDifficulty();
virtual __int64 GetMinSaveStorageRequired(bool);
virtual void OnReloadDecls();
virtual bool GetConsoleUsed();
virtual void SetConsoleUsed(const bool);
};