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2026-08-09 04:23:10 -07:00

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{
state {
colormask
alphamask
depthmask
twosided
}
hlsl_vp {
#include "includes/vertex.inc"
CALC_SKINNED_POSITION( result.position );
}
hlsl_fp {
result.color0 = _float4( 0.0 );
result.color1 = _float4( 0.0 );
}
}