Initial gamelib integration AAS2 with some animation and physics and another integration pass on idLib.

This commit is contained in:
Justin Marshall
2026-08-09 03:52:45 -07:00
parent cdf7d52214
commit 6d92a71d19
111 changed files with 15204 additions and 2275 deletions
@@ -1,5 +1,7 @@
#pragma once
#include "gamelib/aas2/aas2callback_avoidlocation.h"
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\aas2\aas2callback_findflaggedarea.h
// Recovered logical types: 1
@@ -10,12 +12,17 @@
class idAAS2Callback_FindFlaggedArea : public idAAS2Callback_AvoidLocation
{
public:
idAAS2Callback_FindFlaggedArea(int areaFlag, bool set);
// Recovered virtual interface; IDA vtable ordinal 23525.
virtual ~idAAS2Callback_FindFlaggedArea();
virtual bool PathValid(const idAAS2 *, const idVec3 *, const idVec3 *);
virtual int AdditionalTravelTimeForPath(const idAAS2 *, const idVec3 *, const idVec3 *);
virtual bool AreaIsGoal(const idAAS2 *, int, const idVec3 *);
~idAAS2Callback_FindFlaggedArea() override;
bool AreaIsGoal(const idAAS2 *, int, const idVec3 *) override;
int areaFlag;
int test;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(idAAS2Callback_FindFlaggedArea) == 36,
"Recovered idAAS2Callback_FindFlaggedArea ABI changed");
#endif