Initial gamelib integration AAS2 with some animation and physics and another integration pass on idLib.
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@@ -1,5 +1,7 @@
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#pragma once
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#include "gamelib/aas2/aas2callback_avoidlocation.h"
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\aas2\aas2callback_findflaggedarea.h
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// Recovered logical types: 1
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@@ -10,12 +12,17 @@
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class idAAS2Callback_FindFlaggedArea : public idAAS2Callback_AvoidLocation
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{
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public:
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idAAS2Callback_FindFlaggedArea(int areaFlag, bool set);
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// Recovered virtual interface; IDA vtable ordinal 23525.
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virtual ~idAAS2Callback_FindFlaggedArea();
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virtual bool PathValid(const idAAS2 *, const idVec3 *, const idVec3 *);
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virtual int AdditionalTravelTimeForPath(const idAAS2 *, const idVec3 *, const idVec3 *);
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virtual bool AreaIsGoal(const idAAS2 *, int, const idVec3 *);
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~idAAS2Callback_FindFlaggedArea() override;
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bool AreaIsGoal(const idAAS2 *, int, const idVec3 *) override;
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int areaFlag;
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int test;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(idAAS2Callback_FindFlaggedArea) == 36,
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"Recovered idAAS2Callback_FindFlaggedArea ABI changed");
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#endif
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