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Fix a test in idAI::Event_CanBecomeSolid
It's probably a small bug, idBarrel and idExplodingBarrel can by tested event if spawnClearMoveables is false. Signed-off-by: XoD <xoddark@gmail.com>
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@@ -876,7 +876,7 @@ void idAI::Event_CanBecomeSolid( void ) {
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}
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#ifdef _D3XP
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if ( spawnClearMoveables && hit->IsType( idMoveable::Type ) || hit->IsType( idBarrel::Type ) || hit->IsType( idExplodingBarrel::Type ) ) {
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if ( spawnClearMoveables && ( hit->IsType( idMoveable::Type ) || hit->IsType( idBarrel::Type ) || hit->IsType( idExplodingBarrel::Type ) ) ) {
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idVec3 push;
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push = hit->GetPhysics()->GetOrigin() - GetPhysics()->GetOrigin();
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push.z = 30.f;
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