mirror of
https://github.com/TTimo/doom3.gpl.git
synced 2026-03-19 08:29:26 +01:00
Fix a test in FX_DoubleVision.
It's probably a small bug, powerupEndTime[ INVULNERABILITY ] can be tested in multiplayer game. Signed-off-by: XoD <xoddark@gmail.com>
This commit is contained in:
@@ -1377,7 +1377,7 @@ void FullscreenFX_DoubleVision::HighQuality() {
|
||||
color.z = 0;
|
||||
}
|
||||
|
||||
if ( !gameLocal.isMultiplayer && gameLocal.fast.time < player->inventory.powerupEndTime[ HELLTIME ] || gameLocal.fast.time < player->inventory.powerupEndTime[ INVULNERABILITY ]) {
|
||||
if ( !gameLocal.isMultiplayer && (gameLocal.fast.time < player->inventory.powerupEndTime[ HELLTIME ] || gameLocal.fast.time < player->inventory.powerupEndTime[ INVULNERABILITY ])) {
|
||||
color.y = 0;
|
||||
color.z = 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user