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Fix a test in FX_DoubleVision.
It's probably a small bug, powerupEndTime[ INVULNERABILITY ] can be tested in multiplayer game. Signed-off-by: XoD <xoddark@gmail.com>
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@@ -1377,7 +1377,7 @@ void FullscreenFX_DoubleVision::HighQuality() {
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color.z = 0;
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color.z = 0;
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}
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}
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if ( !gameLocal.isMultiplayer && gameLocal.fast.time < player->inventory.powerupEndTime[ HELLTIME ] || gameLocal.fast.time < player->inventory.powerupEndTime[ INVULNERABILITY ]) {
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if ( !gameLocal.isMultiplayer && (gameLocal.fast.time < player->inventory.powerupEndTime[ HELLTIME ] || gameLocal.fast.time < player->inventory.powerupEndTime[ INVULNERABILITY ])) {
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color.y = 0;
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color.y = 0;
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color.z = 0;
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color.z = 0;
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}
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}
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