Fix constant string parameter.

The methode LoadScript of idItemTeam is now const compliant.

Signed-off-by: XoD <xoddark@gmail.com>
This commit is contained in:
XoD
2011-12-19 22:01:41 +01:00
parent 11eddc9a97
commit 1ec811c3cf
2 changed files with 2 additions and 2 deletions

View File

@@ -772,7 +772,7 @@ void idItemTeam::Spawn( void ) {
idItemTeam::LoadScript idItemTeam::LoadScript
=============== ===============
*/ */
function_t * idItemTeam::LoadScript( char * script ) { function_t * idItemTeam::LoadScript( const char * script ) {
function_t * function = NULL; function_t * function = NULL;
idStr funcname = spawnArgs.GetString( script, "" ); idStr funcname = spawnArgs.GetString( script, "" );
if ( funcname.Length() ) { if ( funcname.Length() ) {

View File

@@ -257,7 +257,7 @@ private:
void Event_FlagCapture( void ); void Event_FlagCapture( void );
void PrivateReturn( void ); void PrivateReturn( void );
function_t * LoadScript( char * script ); function_t * LoadScript( const char * script );
void SpawnNugget( idVec3 pos ); void SpawnNugget( idVec3 pos );
void UpdateGuis( void ); void UpdateGuis( void );