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Fix static string array type.
Set the static array fastEntityList constant. Signed-off-by: XoD <xoddark@gmail.com>
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@@ -71,7 +71,7 @@ const char *idGameLocal::sufaceTypeNames[ MAX_SURFACE_TYPES ] = {
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#ifdef _D3XP
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#ifdef _D3XP
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// List of all defs used by the player that will stay on the fast timeline
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// List of all defs used by the player that will stay on the fast timeline
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static char* fastEntityList[] = {
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static const char* fastEntityList[] = {
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"player_doommarine",
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"player_doommarine",
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"weapon_chainsaw",
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"weapon_chainsaw",
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"weapon_fists",
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"weapon_fists",
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