This is the long-rumored v0.3 alpha, built by id Software on February 28, 1993, almost one month later than the v0.2 tech demo and 2 months earlier than the much further progressed v0.4. Notable features include several maps in their earliest known forms and a fully functional on-screen automap. Though apparently never released to id's alpha testers, this build was sent to several industry professionals for comment and review, whereby it has been successfully preserved. It much more fully displays the DOOM engine in its earliest state than the tech demo, with an internal architecture significantly different and less advanced than later builds. Crashes will be common, especially when walking over two-sided lines. The README file promises a more proper release to follow in two weeks, but such a release is not presently known to exist.
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| DOOM.EXE | ||
| DOOM.WAD | ||
| doom0_3.txt | ||
| README.TXT | ||
February 28, 1993 Dear Beta (or in this case, Pre-Alpha) Tester, Yes, this is the... @@@@ @@@ @@@ @ @ @ @ @ @ @ @ @@ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@@ @@@ @@@ @ @ PRE-ALPHA! Your mission: see if DOOM runs on your system. On some 386s, we have seen major slowdown compared to other 386s. Please include your system stats. DOOM at the present time requires 4 Meg of memory. WHAT IS IN THE PRE-ALPHA o Four levels-in-progress (1,2,3, and 8) o Five stub levels (4,5,6,7, and 9) o Light diminishing o Light levels o Monsters "spawning" (but not "thinking" or "moving") o Different resolution modes of play (all but hi-res available now) o Animating floors o Automapping o Other stuff WHAT IS NOT IN THE PRE-ALPHA o Artistic item sprites o Finished levels o Real menu o True network or modem interaction o All the weapons o Disgusting displays of gibletty horror and mayhem o Music, sound effects o Other stuff And now, let's look at the controls . . . . WHAT KEY RESULT Menu Esc Go back to Menu (In Menu, go back to game) 1-9 In menu, go to that level # Q Quits Game Ctrl Fires Alt Strafe/Use (Use doesn't do anything right now) Arrows Move around R.Shift Run (with any up or down key) 1-4 Select weapon Detail Q High detail (for 486s, pretty much) W Medium detail (default) E Low detail (for slower systems) R Use High-color DAC (160 x200, but great color!) (Only newer VGA cards have this-if it looks OK, ya got it) (This may--okay, will--REALLY screw up the playscreen's graphics. Just look at the neat colors and don't worry.) Window A Full screen S Regular (helmet view) D Reduced (small helmet view) Texture Z Full texture mapping mappin' X Ceilings not texture mapped C Floors and ceilings not texture mapped (the Wolf key) And, ya know, you can use the mouse, just like Wolfenstein. WHAT YOU NEED TO TEST o Does it run on your system in: o High color DAC mode o Regular (helmet) view o Small screen view o Full screen view o Low detail o Medium detail o High detail Do any blow-ups occur? If so, could you press CTRL-ALT-DEL to get out of it? IMPORTANT! Go to level 7. Make sure you are at Medium Detail (W), Normal Playscreen (S), and Full Texture-mapping (Z). Press T. The program will time its performance. When it exits to DOS, WRITE DOWN AND REPORT THE NUMBERS IT PRINTS OUT. A 383/33 should be at about 23 frames per second, and a 486/50 with local bus can go 97 frames per second! Do not press P. P starts a profile accumulation. Hitting P again saves it off and quits. So, in summation, don't hit P. As you run around, a gauge on the lower left shows tics/frame. If the gauge reads seven, you are in too high a detail mode for fun play. Four is decent. Try and run DOOM with your normal environment first. If that doesn't work, try a bare boot. Please respond on Software Creations if you have problems. Thanks. Sincerely, John, John. Tom, Adrian, Kevin, Jay, `n' Shawn The Bad Boys of Id P.S. Please report problems. Letters full of praise without any substantial comment really don't help us--we'll have big heads and a buggy program. P.P.S. Yes, many parts of the levels are rather messed up, especially 2 and 3. This is not important right now. P.P.P.S. And look for the REAL alpha in two weeks!