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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.1
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74
wolf3d/code/iphone/iphone_sys.m
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74
wolf3d/code/iphone/iphone_sys.m
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/*
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Copyright (C) 2009 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../wolfiphone.h"
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#import <AudioToolbox/AudioServices.h>
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//#import <UIDevice.h>
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void interruptionListener( void *inUserData, UInt32 inInterruption)
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{
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printf("Session interrupted! --- %s ---", inInterruption == kAudioSessionBeginInterruption ? "Begin Interruption" : "End Interruption");
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if ( inInterruption == kAudioSessionEndInterruption )
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{
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// make sure we are again the active session
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UInt32 audioCategory = kAudioSessionCategory_AmbientSound;
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AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(audioCategory), &audioCategory);
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AudioSessionSetActive( true );
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// do we need to re-initialize the sound subsystem in this case?
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}
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}
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int otherAudioIsPlaying;
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void SysIPhoneInitAudioSession() {
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OSStatus status = 0;
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status = AudioSessionInitialize(NULL, NULL, interruptionListener, NULL); // else "couldn't initialize audio session"
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UInt32 audioCategory = kAudioSessionCategory_AmbientSound;
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status = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(audioCategory), &audioCategory);
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UInt32 propOtherAudioIsPlaying = 'othr'; // kAudioSessionProperty_OtherAudioIsPlaying
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UInt32 size = sizeof( otherAudioIsPlaying );
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AudioSessionGetProperty( propOtherAudioIsPlaying, &size, &otherAudioIsPlaying );
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status = AudioSessionSetActive(true); // else "couldn't set audio session active\n"
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}
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int SysIPhoneOtherAudioIsPlaying() {
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static int called = 0;
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if ( called == 0 ) {
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Com_Printf("OtherAudioIsPlaying = %d\n", otherAudioIsPlaying );
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called = 1;
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}
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return otherAudioIsPlaying;
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}
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char osVersion[32];
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const char *SysIPhoneGetOSVersion() {
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static int called = 0;
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if ( called == 0 ) {
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called = 1;
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strcpy( osVersion, [ [ [ UIDevice currentDevice ] systemVersion ] UTF8String ] );
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}
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return osVersion;
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}
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