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RTCW-SP/src/bspc/aas_cfg.h

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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
//===========================================================================
//
// Name: cfg.h
// Function:
// Programmer: Mr Elusive (MrElusive@demigod.demon.nl)
// Last update: 1997-12-04
// Tab Size: 3
//===========================================================================
#define BBOXFL_GROUNDED 1 //bounding box only valid when on ground
#define BBOXFL_NOTGROUNDED 2 //bounding box only valid when NOT on ground
typedef struct cfg_s
{
int numbboxes; //number of bounding boxes
aas_bbox_t bboxes[AAS_MAX_BBOXES]; //all the bounding boxes
int allpresencetypes; //or of all presence types
// aas settings
vec3_t phys_gravitydirection;
float phys_friction;
float phys_stopspeed;
float phys_gravity;
float phys_waterfriction;
float phys_watergravity;
float phys_maxvelocity;
float phys_maxwalkvelocity;
float phys_maxcrouchvelocity;
float phys_maxswimvelocity;
float phys_walkaccelerate;
float phys_airaccelerate;
float phys_swimaccelerate;
float phys_maxstep;
float phys_maxsteepness;
float phys_maxwaterjump;
float phys_maxbarrier;
float phys_jumpvel;
float phys_falldelta5;
float phys_falldelta10;
float rs_waterjump;
float rs_teleport;
float rs_barrierjump;
float rs_startcrouch;
float rs_startgrapple;
float rs_startwalkoffledge;
float rs_startjump;
float rs_rocketjump;
float rs_bfgjump;
float rs_jumppad;
float rs_aircontrolledjumppad;
float rs_funcbob;
float rs_startelevator;
float rs_falldamage5;
float rs_falldamage10;
float rs_maxjumpfallheight;
qboolean rs_allowladders;
} cfg_t;
extern cfg_t cfg;
void DefaultCfg( void );
int LoadCfgFile( char *filename );