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90 lines
3.2 KiB
C
90 lines
3.2 KiB
C
/*
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===========================================================================
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Return to Castle Wolfenstein single player GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
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RTCW SP Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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RTCW SP Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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//===========================================================================
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//
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// Name: cfg.h
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// Function:
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// Programmer: Mr Elusive (MrElusive@demigod.demon.nl)
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// Last update: 1997-12-04
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// Tab Size: 3
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//===========================================================================
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#define BBOXFL_GROUNDED 1 //bounding box only valid when on ground
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#define BBOXFL_NOTGROUNDED 2 //bounding box only valid when NOT on ground
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typedef struct cfg_s
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{
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int numbboxes; //number of bounding boxes
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aas_bbox_t bboxes[AAS_MAX_BBOXES]; //all the bounding boxes
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int allpresencetypes; //or of all presence types
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// aas settings
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vec3_t phys_gravitydirection;
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float phys_friction;
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float phys_stopspeed;
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float phys_gravity;
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float phys_waterfriction;
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float phys_watergravity;
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float phys_maxvelocity;
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float phys_maxwalkvelocity;
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float phys_maxcrouchvelocity;
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float phys_maxswimvelocity;
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float phys_walkaccelerate;
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float phys_airaccelerate;
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float phys_swimaccelerate;
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float phys_maxstep;
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float phys_maxsteepness;
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float phys_maxwaterjump;
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float phys_maxbarrier;
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float phys_jumpvel;
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float phys_falldelta5;
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float phys_falldelta10;
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float rs_waterjump;
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float rs_teleport;
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float rs_barrierjump;
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float rs_startcrouch;
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float rs_startgrapple;
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float rs_startwalkoffledge;
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float rs_startjump;
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float rs_rocketjump;
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float rs_bfgjump;
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float rs_jumppad;
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float rs_aircontrolledjumppad;
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float rs_funcbob;
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float rs_startelevator;
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float rs_falldamage5;
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float rs_falldamage10;
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float rs_maxjumpfallheight;
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qboolean rs_allowladders;
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} cfg_t;
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extern cfg_t cfg;
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void DefaultCfg( void );
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int LoadCfgFile( char *filename );
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