mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-15 15:50:52 +02:00
91 lines
1.8 KiB
Plaintext
91 lines
1.8 KiB
Plaintext
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/*
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Generated by the Articulated Figure Editor.
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Do not edit directly but launch the game and type 'editAFs' on the console.
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*/
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articulatedFigure monster_retch_head {
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settings {
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model "model_monster_q4x_retch_head"
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skin ""
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friction 0.0099999998, 0.0099999998, 0.8000000119, 0.5
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suspendSpeed 20, 30, 40, 60
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noMoveTime 1
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noMoveTranslation 10
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noMoveRotation 10
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minMoveTime -1
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maxMoveTime -1
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totalMass -1
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contents solid, corpse
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clipMask solid, body, corpse
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selfCollision 1
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}
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body "h_body" {
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joint "origin"
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mod both
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model box( ( -0.5, -10, -20 ), ( 0.5, 10, 20 ) )
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origin ( 0, 0, -3 )
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angles ( -90, 90, 0 )
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density 0.200000003
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friction 0.0099999998, 0.0099999998, 0.8000000119
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contents solid, corpse
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clipMask solid, body, corpse
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selfCollision 1
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containedJoints "*origin -*R2 -*L2"
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}
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body "h_R2" {
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joint "R2"
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mod orientation
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model cone( ( -6.5, -6.5, -6.5 ), ( 6.5, 6.5, 6.5 ), 3 )
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origin ( 2, -3, 5 )
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angles ( 174, 180, 21 )
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density 0.200000003
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friction 0.0099999998, 0.0099999998, 0.8000000119
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contents solid, corpse
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clipMask solid, body, corpse
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selfCollision 1
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containedJoints "*R2"
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}
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body "h_L2" {
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joint "L2"
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mod orientation
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model cone( ( -5.5, -4, -5.5 ), ( 5.5, 4, 5.5 ), 3 )
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origin ( 2, 3, 4 )
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angles ( 174, 180, -9 )
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density 0.200000003
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friction 0.0099999998, 0.0099999998, 0.8000000119
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contents solid, corpse
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clipMask solid, body, corpse
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selfCollision 1
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containedJoints "*L2"
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}
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hinge "c_R2" {
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body1 "h_R2"
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body2 "h_body"
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anchor joint( "R2" )
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axis ( -0.1736481488, -0.0000000152, -0.9848077297 )
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friction 0.5
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limit -90, 90, 0
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}
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hinge "c_L2" {
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body1 "h_L2"
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body2 "h_body"
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anchor joint( "L2" )
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axis ( -0.1736481488, -0.0000000152, -0.9848077297 )
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friction 0.5
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limit 90, 90, 0
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}
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fixed "c_h_body" {
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body1 "h_body"
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body2 "world"
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}
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} |