/* Generated by the Articulated Figure Editor. Do not edit directly but launch the game and type 'editAFs' on the console. */ articulatedFigure monster_retch_head { settings { model "model_monster_q4x_retch_head" skin "" friction 0.0099999998, 0.0099999998, 0.8000000119, 0.5 suspendSpeed 20, 30, 40, 60 noMoveTime 1 noMoveTranslation 10 noMoveRotation 10 minMoveTime -1 maxMoveTime -1 totalMass -1 contents solid, corpse clipMask solid, body, corpse selfCollision 1 } body "h_body" { joint "origin" mod both model box( ( -0.5, -10, -20 ), ( 0.5, 10, 20 ) ) origin ( 0, 0, -3 ) angles ( -90, 90, 0 ) density 0.200000003 friction 0.0099999998, 0.0099999998, 0.8000000119 contents solid, corpse clipMask solid, body, corpse selfCollision 1 containedJoints "*origin -*R2 -*L2" } body "h_R2" { joint "R2" mod orientation model cone( ( -6.5, -6.5, -6.5 ), ( 6.5, 6.5, 6.5 ), 3 ) origin ( 2, -3, 5 ) angles ( 174, 180, 21 ) density 0.200000003 friction 0.0099999998, 0.0099999998, 0.8000000119 contents solid, corpse clipMask solid, body, corpse selfCollision 1 containedJoints "*R2" } body "h_L2" { joint "L2" mod orientation model cone( ( -5.5, -4, -5.5 ), ( 5.5, 4, 5.5 ), 3 ) origin ( 2, 3, 4 ) angles ( 174, 180, -9 ) density 0.200000003 friction 0.0099999998, 0.0099999998, 0.8000000119 contents solid, corpse clipMask solid, body, corpse selfCollision 1 containedJoints "*L2" } hinge "c_R2" { body1 "h_R2" body2 "h_body" anchor joint( "R2" ) axis ( -0.1736481488, -0.0000000152, -0.9848077297 ) friction 0.5 limit -90, 90, 0 } hinge "c_L2" { body1 "h_L2" body2 "h_body" anchor joint( "L2" ) axis ( -0.1736481488, -0.0000000152, -0.9848077297 ) friction 0.5 limit 90, 90, 0 } fixed "c_h_body" { body1 "h_body" body2 "world" } }