mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
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101 lines
3.0 KiB
Plaintext
101 lines
3.0 KiB
Plaintext
/***********************************************************************
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doom_main.script
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This is the main script that is loaded before any level scripts load.
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***********************************************************************/
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#include "scripts/doom_defs.script"
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#include "scripts/defs.script"
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#include "scripts/events.script"
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#include "scripts/doom_util.script"
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#include "scripts/util.script"
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//Common Objects
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#include "scripts/common/train_mover.script"
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#include "scripts/common/func_train.script"
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#include "scripts/common/tram_obj.script"
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#include "scripts/common/tramCar.script"
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#include "scripts/common/repair_bot.script"
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#include "scripts/common/strogg_dropship.script"
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// RAVEN MAP SCRIPTS FOR Q4
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#include "scripts/maps/airdefense_intro.script"
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#include "scripts/maps/airdefense.script"
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#include "scripts/maps/airdefense1.script"
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#include "scripts/maps/airdefense2.script"
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#include "scripts/maps/hangar1.script"
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#include "scripts/maps/hangar2.script"
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//#include "scripts/maps/mcc.script"
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#include "scripts/maps/mcc_landing.script"
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#include "scripts/maps/mcc_1.script"
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#include "scripts/maps/convoy1.script"
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#include "scripts/maps/building_b.script"
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#include "scripts/maps/convoy2.script"
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#include "scripts/maps/convoy2b.script"
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#include "scripts/maps/hub1.script"
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#include "scripts/maps/hub2.script"
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#include "scripts/maps/medlabs.script"
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#include "scripts/maps/walker.script"
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#include "scripts/maps/dispersal.script"
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//#include "scripts/maps/dispersal2.script"
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#include "scripts/maps/recomp.script"
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#include "scripts/maps/putra.script"
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#include "scripts/maps/waste.script"
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#include "scripts/maps/mcc_2.script"
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#include "scripts/maps/storage1.script"
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#include "scripts/maps/storage2.script"
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#include "scripts/maps/tram1.script"
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#include "scripts/maps/tram1b.script"
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//#include "scripts/maps/tram1c.script" // 4/9/05 gc
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#include "scripts/maps/process1.script"
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#include "scripts/maps/process2.script"
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#include "scripts/maps/tram2.script"
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#include "scripts/maps/network1.script"
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#include "scripts/maps/network2.script"
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#include "scripts/maps/core.script"
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#include "scripts/maps/core_boss.script"
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// RITUAL ENTERTAINMENT MAPS FOR Q4X
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// #include 01
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// #include 02
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#include "scripts/maps/M03_airassault.script"
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#include "scripts/maps/m04_stranarus_trench_intro.script"
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#include "scripts/maps/m04_stranarus_trench.script"
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#include "scripts/maps/m05_painlord.script"
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#include "scripts/maps/m05_bio.script"
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#include "scripts/maps/m06_mcc.script"
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#include "scripts/maps/m06_mcc_invasion.script"
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// #include 07
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// #include 08
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#include "scripts/maps/m09_valkaryne.script"
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//Bits
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#include "scripts/bits/bit_nodeChain.script"
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// FIXME! The following three scripts should likely disappear.
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// Common Scripts
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// these script is needed on multiple levels, they are NOT test scripts
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#include "scripts/common/navCrossing.script"
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// remove these before alpha.
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#include "scripts/work/gruntFunctions.script"
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#include "scripts/work/marineFunctions.script"
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void doom_main()
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{
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sys.print( "Entering doom_main()\n");
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//
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// Do any script setup here
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//
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sys.print( "Exiting doom_main()\n" );
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}
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