/*********************************************************************** doom_main.script This is the main script that is loaded before any level scripts load. ***********************************************************************/ #include "scripts/doom_defs.script" #include "scripts/defs.script" #include "scripts/events.script" #include "scripts/doom_util.script" #include "scripts/util.script" //Common Objects #include "scripts/common/train_mover.script" #include "scripts/common/func_train.script" #include "scripts/common/tram_obj.script" #include "scripts/common/tramCar.script" #include "scripts/common/repair_bot.script" #include "scripts/common/strogg_dropship.script" // RAVEN MAP SCRIPTS FOR Q4 #include "scripts/maps/airdefense_intro.script" #include "scripts/maps/airdefense.script" #include "scripts/maps/airdefense1.script" #include "scripts/maps/airdefense2.script" #include "scripts/maps/hangar1.script" #include "scripts/maps/hangar2.script" //#include "scripts/maps/mcc.script" #include "scripts/maps/mcc_landing.script" #include "scripts/maps/mcc_1.script" #include "scripts/maps/convoy1.script" #include "scripts/maps/building_b.script" #include "scripts/maps/convoy2.script" #include "scripts/maps/convoy2b.script" #include "scripts/maps/hub1.script" #include "scripts/maps/hub2.script" #include "scripts/maps/medlabs.script" #include "scripts/maps/walker.script" #include "scripts/maps/dispersal.script" //#include "scripts/maps/dispersal2.script" #include "scripts/maps/recomp.script" #include "scripts/maps/putra.script" #include "scripts/maps/waste.script" #include "scripts/maps/mcc_2.script" #include "scripts/maps/storage1.script" #include "scripts/maps/storage2.script" #include "scripts/maps/tram1.script" #include "scripts/maps/tram1b.script" //#include "scripts/maps/tram1c.script" // 4/9/05 gc #include "scripts/maps/process1.script" #include "scripts/maps/process2.script" #include "scripts/maps/tram2.script" #include "scripts/maps/network1.script" #include "scripts/maps/network2.script" #include "scripts/maps/core.script" #include "scripts/maps/core_boss.script" // RITUAL ENTERTAINMENT MAPS FOR Q4X // #include 01 // #include 02 #include "scripts/maps/M03_airassault.script" #include "scripts/maps/m04_stranarus_trench_intro.script" #include "scripts/maps/m04_stranarus_trench.script" #include "scripts/maps/m05_painlord.script" #include "scripts/maps/m05_bio.script" #include "scripts/maps/m06_mcc.script" #include "scripts/maps/m06_mcc_invasion.script" // #include 07 // #include 08 #include "scripts/maps/m09_valkaryne.script" //Bits #include "scripts/bits/bit_nodeChain.script" // FIXME! The following three scripts should likely disappear. // Common Scripts // these script is needed on multiple levels, they are NOT test scripts #include "scripts/common/navCrossing.script" // remove these before alpha. #include "scripts/work/gruntFunctions.script" #include "scripts/work/marineFunctions.script" void doom_main() { sys.print( "Entering doom_main()\n"); // // Do any script setup here // sys.print( "Exiting doom_main()\n" ); }