Files
Quake_4_Alpha/q4xbase/models/debris/blockade/blockade05.ase
T
2026-08-06 14:45:27 -07:00

310 lines
11 KiB
Plaintext

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Sat Nov 12 18:06:26 2005"
*SCENE {
*SCENE_FILENAME "debris_blockade.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 200
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "01 - Default"
*MATERIAL_CLASS "Multi/Sub-Object"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*NUMSUBMTLS 3
*SUBMATERIAL 0 {
*MATERIAL_NAME "01 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_walls\wall4_1a.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*SUBMATERIAL 1 {
*MATERIAL_NAME "01 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_walls\wall4_1.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*SUBMATERIAL 2 {
*MATERIAL_NAME "01 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_misc\concrete09b.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
}
*GEOMOBJECT {
*NODE_NAME "05"
*NODE_TM {
*NODE_NAME "05"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 -0.0000 0.0000 1.0000
*TM_ROW1 -0.9659 -0.2588 -0.0000
*TM_ROW2 0.2588 -0.9659 0.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS -0.6215 0.4769 -0.6215
*TM_ROTANGLE 2.2516
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS -0.0000 -0.2715 0.9624
*TM_SCALEAXISANG 0.0448
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 10
*MESH_NUMFACES 16
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -0.0084 4.1552 8.1343
*MESH_VERTEX 1 -15.4686 6.8968 8.1343
*MESH_VERTEX 2 -7.3640 -13.0148 3.2925
*MESH_VERTEX 3 -19.6923 -8.7964 8.1353
*MESH_VERTEX 4 12.4315 11.2581 8.1343
*MESH_VERTEX 5 21.4522 2.2282 8.1353
*MESH_VERTEX 6 16.7794 -3.6725 5.1421
*MESH_VERTEX 7 0.3977 1.8152 -7.3442
*MESH_VERTEX 8 -13.8433 4.3406 -7.3447
*MESH_VERTEX 9 12.0577 8.4728 -7.3442
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 1: A: 0 B: 3 C: 5 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 2: A: 0 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0
*MESH_FACE 3: A: 5 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 4: A: 2 B: 6 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 5: A: 9 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 6: A: 7 B: 9 C: 2 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 7: A: 7 B: 2 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 8: A: 7 B: 8 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 9: A: 1 B: 0 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 10: A: 9 B: 7 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 11: A: 0 B: 4 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 12: A: 5 B: 6 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 13: A: 9 B: 4 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 14: A: 3 B: 1 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
*MESH_FACE 15: A: 8 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 29
*MESH_TVERTLIST {
*MESH_TVERT 0 0.6242 0.6511 0.0000
*MESH_TVERT 1 0.7087 0.4999 0.0000
*MESH_TVERT 2 0.3759 0.4999 0.0000
*MESH_TVERT 3 0.4231 0.5933 0.0000
*MESH_TVERT 4 0.4660 0.3563 0.5026
*MESH_TVERT 5 0.3551 0.2150 0.5062
*MESH_TVERT 6 0.2914 0.5161 0.4987
*MESH_TVERT 7 0.6238 0.5137 0.4986
*MESH_TVERT 8 0.5742 0.2777 0.5045
*MESH_TVERT 9 0.4211 0.5201 0.4364
*MESH_TVERT 10 0.5746 0.4783 0.4775
*MESH_TVERT 11 0.2663 0.4451 0.3949
*MESH_TVERT 12 0.5741 0.6151 0.5003
*MESH_TVERT 13 0.2838 0.6469 0.4445
*MESH_TVERT 14 0.4509 0.5818 0.1104
*MESH_TVERT 15 0.4251 0.4098 0.2066
*MESH_TVERT 16 0.6253 0.6199 0.4911
*MESH_TVERT 17 0.4616 0.6638 0.4466
*MESH_TVERT 18 0.6840 0.5818 0.6137
*MESH_TVERT 19 0.6051 0.4451 0.2663
*MESH_TVERT 20 0.5789 0.4364 0.5201
*MESH_TVERT 21 0.7337 0.3949 0.4451
*MESH_TVERT 22 0.7934 0.5749 0.4098
*MESH_TVERT 23 0.4254 0.4775 0.4783
*MESH_TVERT 24 0.5789 0.4364 0.5201
*MESH_TVERT 25 0.4775 0.4783 0.5746
*MESH_TVERT 26 0.6638 0.4466 0.5384
*MESH_TVERT 27 0.5264 0.5953 0.1354
*MESH_TVERT 28 0.6372 0.5944 0.6258
}
*MESH_NUMTVFACES 16
*MESH_TFACELIST {
*MESH_TFACE 0 4 5 6
*MESH_TFACE 1 4 6 7
*MESH_TFACE 2 4 7 8
*MESH_TFACE 3 2 1 0
*MESH_TFACE 4 0 3 2
*MESH_TFACE 5 10 12 13
*MESH_TFACE 6 9 10 13
*MESH_TFACE 7 9 13 11
*MESH_TFACE 8 20 21 22
*MESH_TFACE 9 22 16 20
*MESH_TFACE 10 23 24 16
*MESH_TFACE 11 16 17 23
*MESH_TFACE 12 18 28 25
*MESH_TFACE 13 25 26 18
*MESH_TFACE 14 14 15 19
*MESH_TFACE 15 19 27 14
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.0000 -0.0000 -0.0001
*MESH_VERTEXNORMAL 0 1.0000 -0.0000 -0.0001
*MESH_VERTEXNORMAL 1 1.0000 -0.0000 -0.0001
*MESH_VERTEXNORMAL 3 1.0000 -0.0000 -0.0001
*MESH_FACENORMAL 1 1.0000 0.0000 -0.0001
*MESH_VERTEXNORMAL 0 1.0000 -0.0000 -0.0001
*MESH_VERTEXNORMAL 3 1.0000 -0.0000 -0.0001
*MESH_VERTEXNORMAL 5 1.0000 0.0000 -0.0001
*MESH_FACENORMAL 2 1.0000 0.0000 -0.0001
*MESH_VERTEXNORMAL 0 1.0000 -0.0000 -0.0001
*MESH_VERTEXNORMAL 5 1.0000 0.0000 -0.0001
*MESH_VERTEXNORMAL 4 1.0000 0.0000 -0.0001
*MESH_FACENORMAL 3 0.8321 0.0000 0.5546
*MESH_VERTEXNORMAL 5 0.8321 -0.0000 0.5547
*MESH_VERTEXNORMAL 3 0.8321 0.0000 0.5546
*MESH_VERTEXNORMAL 2 0.8321 -0.0000 0.5546
*MESH_FACENORMAL 4 0.8321 -0.0000 0.5547
*MESH_VERTEXNORMAL 2 0.8321 -0.0000 0.5546
*MESH_VERTEXNORMAL 6 0.8321 -0.0000 0.5547
*MESH_VERTEXNORMAL 5 0.8321 -0.0000 0.5547
*MESH_FACENORMAL 5 -0.7211 -0.1253 0.6814
*MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815
*MESH_VERTEXNORMAL 6 -0.6807 -0.4024 0.6121
*MESH_VERTEXNORMAL 2 -0.7662 0.2818 0.5775
*MESH_FACENORMAL 6 -0.6472 -0.1938 0.7373
*MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337
*MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815
*MESH_VERTEXNORMAL 2 -0.7662 0.2818 0.5775
*MESH_FACENORMAL 7 -0.8321 0.2349 0.5025
*MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337
*MESH_VERTEXNORMAL 2 -0.7662 0.2818 0.5775
*MESH_VERTEXNORMAL 8 -0.8015 0.3177 -0.5066
*MESH_FACENORMAL 8 -0.1428 -0.4192 -0.8966
*MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337
*MESH_VERTEXNORMAL 8 -0.8015 0.3177 -0.5066
*MESH_VERTEXNORMAL 1 -0.1921 0.2942 -0.9363
*MESH_FACENORMAL 9 -0.1428 -0.4192 -0.8966
*MESH_VERTEXNORMAL 1 -0.1921 0.2942 -0.9363
*MESH_VERTEXNORMAL 0 -0.1517 -0.0890 -0.9844
*MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337
*MESH_FACENORMAL 10 -0.1428 0.2516 -0.9572
*MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815
*MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337
*MESH_VERTEXNORMAL 0 -0.1517 -0.0890 -0.9844
*MESH_FACENORMAL 11 -0.1428 0.2516 -0.9572
*MESH_VERTEXNORMAL 0 -0.1517 -0.0890 -0.9844
*MESH_VERTEXNORMAL 4 -0.1786 -0.3790 -0.9080
*MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815
*MESH_FACENORMAL 12 -0.5808 -0.6510 0.4887
*MESH_VERTEXNORMAL 5 -0.4629 -0.8838 0.0677
*MESH_VERTEXNORMAL 6 -0.6807 -0.4024 0.6121
*MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815
*MESH_FACENORMAL 13 -0.1428 -0.8574 -0.4944
*MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815
*MESH_VERTEXNORMAL 4 -0.1786 -0.3790 -0.9080
*MESH_VERTEXNORMAL 5 -0.4629 -0.8838 0.0677
*MESH_FACENORMAL 14 -0.1428 0.8566 -0.4958
*MESH_VERTEXNORMAL 3 -0.5460 0.8339 0.0810
*MESH_VERTEXNORMAL 1 -0.1921 0.2942 -0.9363
*MESH_VERTEXNORMAL 8 -0.8015 0.3177 -0.5066
*MESH_FACENORMAL 15 -0.6688 0.5970 0.4430
*MESH_VERTEXNORMAL 8 -0.8015 0.3177 -0.5066
*MESH_VERTEXNORMAL 2 -0.7662 0.2818 0.5775
*MESH_VERTEXNORMAL 3 -0.5460 0.8339 0.0810
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}