*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Sat Nov 12 18:06:26 2005" *SCENE { *SCENE_FILENAME "debris_blockade.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 200 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "01 - Default" *MATERIAL_CLASS "Multi/Sub-Object" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *NUMSUBMTLS 3 *SUBMATERIAL 0 { *MATERIAL_NAME "01 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_walls\wall4_1a.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 1 { *MATERIAL_NAME "01 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_walls\wall4_1.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *SUBMATERIAL 2 { *MATERIAL_NAME "01 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_misc\concrete09b.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } } *GEOMOBJECT { *NODE_NAME "05" *NODE_TM { *NODE_NAME "05" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 -0.0000 0.0000 1.0000 *TM_ROW1 -0.9659 -0.2588 -0.0000 *TM_ROW2 0.2588 -0.9659 0.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS -0.6215 0.4769 -0.6215 *TM_ROTANGLE 2.2516 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS -0.0000 -0.2715 0.9624 *TM_SCALEAXISANG 0.0448 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.0084 4.1552 8.1343 *MESH_VERTEX 1 -15.4686 6.8968 8.1343 *MESH_VERTEX 2 -7.3640 -13.0148 3.2925 *MESH_VERTEX 3 -19.6923 -8.7964 8.1353 *MESH_VERTEX 4 12.4315 11.2581 8.1343 *MESH_VERTEX 5 21.4522 2.2282 8.1353 *MESH_VERTEX 6 16.7794 -3.6725 5.1421 *MESH_VERTEX 7 0.3977 1.8152 -7.3442 *MESH_VERTEX 8 -13.8433 4.3406 -7.3447 *MESH_VERTEX 9 12.0577 8.4728 -7.3442 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 3 C: 5 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 2: A: 0 B: 5 C: 4 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 3: A: 5 B: 3 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 4: A: 2 B: 6 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 5: A: 9 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 6: A: 7 B: 9 C: 2 AB: 1 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 7: A: 7 B: 2 C: 8 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 8: A: 7 B: 8 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 9: A: 1 B: 0 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 10: A: 9 B: 7 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 11: A: 0 B: 4 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 12: A: 5 B: 6 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 13: A: 9 B: 4 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 14: A: 3 B: 1 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 15: A: 8 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 } *MESH_NUMTVERTEX 29 *MESH_TVERTLIST { *MESH_TVERT 0 0.6242 0.6511 0.0000 *MESH_TVERT 1 0.7087 0.4999 0.0000 *MESH_TVERT 2 0.3759 0.4999 0.0000 *MESH_TVERT 3 0.4231 0.5933 0.0000 *MESH_TVERT 4 0.4660 0.3563 0.5026 *MESH_TVERT 5 0.3551 0.2150 0.5062 *MESH_TVERT 6 0.2914 0.5161 0.4987 *MESH_TVERT 7 0.6238 0.5137 0.4986 *MESH_TVERT 8 0.5742 0.2777 0.5045 *MESH_TVERT 9 0.4211 0.5201 0.4364 *MESH_TVERT 10 0.5746 0.4783 0.4775 *MESH_TVERT 11 0.2663 0.4451 0.3949 *MESH_TVERT 12 0.5741 0.6151 0.5003 *MESH_TVERT 13 0.2838 0.6469 0.4445 *MESH_TVERT 14 0.4509 0.5818 0.1104 *MESH_TVERT 15 0.4251 0.4098 0.2066 *MESH_TVERT 16 0.6253 0.6199 0.4911 *MESH_TVERT 17 0.4616 0.6638 0.4466 *MESH_TVERT 18 0.6840 0.5818 0.6137 *MESH_TVERT 19 0.6051 0.4451 0.2663 *MESH_TVERT 20 0.5789 0.4364 0.5201 *MESH_TVERT 21 0.7337 0.3949 0.4451 *MESH_TVERT 22 0.7934 0.5749 0.4098 *MESH_TVERT 23 0.4254 0.4775 0.4783 *MESH_TVERT 24 0.5789 0.4364 0.5201 *MESH_TVERT 25 0.4775 0.4783 0.5746 *MESH_TVERT 26 0.6638 0.4466 0.5384 *MESH_TVERT 27 0.5264 0.5953 0.1354 *MESH_TVERT 28 0.6372 0.5944 0.6258 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 4 5 6 *MESH_TFACE 1 4 6 7 *MESH_TFACE 2 4 7 8 *MESH_TFACE 3 2 1 0 *MESH_TFACE 4 0 3 2 *MESH_TFACE 5 10 12 13 *MESH_TFACE 6 9 10 13 *MESH_TFACE 7 9 13 11 *MESH_TFACE 8 20 21 22 *MESH_TFACE 9 22 16 20 *MESH_TFACE 10 23 24 16 *MESH_TFACE 11 16 17 23 *MESH_TFACE 12 18 28 25 *MESH_TFACE 13 25 26 18 *MESH_TFACE 14 14 15 19 *MESH_TFACE 15 19 27 14 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 -0.0000 -0.0001 *MESH_VERTEXNORMAL 0 1.0000 -0.0000 -0.0001 *MESH_VERTEXNORMAL 1 1.0000 -0.0000 -0.0001 *MESH_VERTEXNORMAL 3 1.0000 -0.0000 -0.0001 *MESH_FACENORMAL 1 1.0000 0.0000 -0.0001 *MESH_VERTEXNORMAL 0 1.0000 -0.0000 -0.0001 *MESH_VERTEXNORMAL 3 1.0000 -0.0000 -0.0001 *MESH_VERTEXNORMAL 5 1.0000 0.0000 -0.0001 *MESH_FACENORMAL 2 1.0000 0.0000 -0.0001 *MESH_VERTEXNORMAL 0 1.0000 -0.0000 -0.0001 *MESH_VERTEXNORMAL 5 1.0000 0.0000 -0.0001 *MESH_VERTEXNORMAL 4 1.0000 0.0000 -0.0001 *MESH_FACENORMAL 3 0.8321 0.0000 0.5546 *MESH_VERTEXNORMAL 5 0.8321 -0.0000 0.5547 *MESH_VERTEXNORMAL 3 0.8321 0.0000 0.5546 *MESH_VERTEXNORMAL 2 0.8321 -0.0000 0.5546 *MESH_FACENORMAL 4 0.8321 -0.0000 0.5547 *MESH_VERTEXNORMAL 2 0.8321 -0.0000 0.5546 *MESH_VERTEXNORMAL 6 0.8321 -0.0000 0.5547 *MESH_VERTEXNORMAL 5 0.8321 -0.0000 0.5547 *MESH_FACENORMAL 5 -0.7211 -0.1253 0.6814 *MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815 *MESH_VERTEXNORMAL 6 -0.6807 -0.4024 0.6121 *MESH_VERTEXNORMAL 2 -0.7662 0.2818 0.5775 *MESH_FACENORMAL 6 -0.6472 -0.1938 0.7373 *MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337 *MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815 *MESH_VERTEXNORMAL 2 -0.7662 0.2818 0.5775 *MESH_FACENORMAL 7 -0.8321 0.2349 0.5025 *MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337 *MESH_VERTEXNORMAL 2 -0.7662 0.2818 0.5775 *MESH_VERTEXNORMAL 8 -0.8015 0.3177 -0.5066 *MESH_FACENORMAL 8 -0.1428 -0.4192 -0.8966 *MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337 *MESH_VERTEXNORMAL 8 -0.8015 0.3177 -0.5066 *MESH_VERTEXNORMAL 1 -0.1921 0.2942 -0.9363 *MESH_FACENORMAL 9 -0.1428 -0.4192 -0.8966 *MESH_VERTEXNORMAL 1 -0.1921 0.2942 -0.9363 *MESH_VERTEXNORMAL 0 -0.1517 -0.0890 -0.9844 *MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337 *MESH_FACENORMAL 10 -0.1428 0.2516 -0.9572 *MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815 *MESH_VERTEXNORMAL 7 -0.9825 -0.1298 -0.1337 *MESH_VERTEXNORMAL 0 -0.1517 -0.0890 -0.9844 *MESH_FACENORMAL 11 -0.1428 0.2516 -0.9572 *MESH_VERTEXNORMAL 0 -0.1517 -0.0890 -0.9844 *MESH_VERTEXNORMAL 4 -0.1786 -0.3790 -0.9080 *MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815 *MESH_FACENORMAL 12 -0.5808 -0.6510 0.4887 *MESH_VERTEXNORMAL 5 -0.4629 -0.8838 0.0677 *MESH_VERTEXNORMAL 6 -0.6807 -0.4024 0.6121 *MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815 *MESH_FACENORMAL 13 -0.1428 -0.8574 -0.4944 *MESH_VERTEXNORMAL 9 -0.8489 -0.3657 -0.3815 *MESH_VERTEXNORMAL 4 -0.1786 -0.3790 -0.9080 *MESH_VERTEXNORMAL 5 -0.4629 -0.8838 0.0677 *MESH_FACENORMAL 14 -0.1428 0.8566 -0.4958 *MESH_VERTEXNORMAL 3 -0.5460 0.8339 0.0810 *MESH_VERTEXNORMAL 1 -0.1921 0.2942 -0.9363 *MESH_VERTEXNORMAL 8 -0.8015 0.3177 -0.5066 *MESH_FACENORMAL 15 -0.6688 0.5970 0.4430 *MESH_VERTEXNORMAL 8 -0.8015 0.3177 -0.5066 *MESH_VERTEXNORMAL 2 -0.7662 0.2818 0.5775 *MESH_VERTEXNORMAL 3 -0.5460 0.8339 0.0810 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }