mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
MD5Version 10
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commandline "anim work/models/mapobjects/strogg/stroyent/dispersal/acid_gun/idle.ma -dest models/vehicles/acidgun/idle.md5anim -game Quake4 -prefix AG_ -scale .4 -keep eye muzzle grunt_anchor"
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numFrames 2
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numJoints 7
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frameRate 24
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numAnimatedComponents 0
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hierarchy {
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"origin" -1 0 0 //
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"joint1" 0 0 0 // origin
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"grunt_anchor" 1 0 0 // joint1
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"joint2" 1 0 0 // joint1
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"barrel" 3 0 0 // joint2
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"eye" 4 0 0 // barrel
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"muzzle" 4 0 0 // barrel
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}
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bounds {
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( -32.104057312 -62.4305152893 -0.0273742639 ) ( 32.1040763855 32.153678894 80.2761001587 )
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( -32.104057312 -62.4305152893 -0.0273742639 ) ( 32.1040763855 32.153678894 80.2761001587 )
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}
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baseframe {
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( 0 0 0 ) ( -0.7071067691 0 0 )
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( 0 0 0 ) ( -0.5853558183 -0.3966844678 -0.5853558183 )
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( -6.0847120285 -21.7577457428 -0 ) ( -0.5853558183 -0.3966844678 -0.3966844678 )
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( 51.4909172058 0.0000011285 -0 ) ( 0.9982977509 -0.0583238751 0 )
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( 10.9030485153 -0.0000000948 0 ) ( 0.7936894894 -0.6083231568 0 )
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( -13.0163898468 -14.4317321777 -0 ) ( -0.7071067691 -0 -0 )
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( 40.5287857056 0.0000006278 -0 ) ( -0.7071067691 -0 -0 )
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}
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frame 0 {
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}
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frame 1 {
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}
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