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Quake_4_Alpha/q4xbase/models/vehicles/gravgun/idle.md5anim
T
2026-08-06 14:45:27 -07:00

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MD5Version 10
commandline "anim work/models/mapobjects/strogg/stroyent/dispersal/acid_gun/idle.ma -dest models/vehicles/acidgun/idle.md5anim -game Quake4 -prefix AG_ -scale .4 -keep eye muzzle grunt_anchor"
numFrames 2
numJoints 7
frameRate 24
numAnimatedComponents 0
hierarchy {
"origin" -1 0 0 //
"joint1" 0 0 0 // origin
"grunt_anchor" 1 0 0 // joint1
"joint2" 1 0 0 // joint1
"barrel" 3 0 0 // joint2
"eye" 4 0 0 // barrel
"muzzle" 4 0 0 // barrel
}
bounds {
( -32.104057312 -62.4305152893 -0.0273742639 ) ( 32.1040763855 32.153678894 80.2761001587 )
( -32.104057312 -62.4305152893 -0.0273742639 ) ( 32.1040763855 32.153678894 80.2761001587 )
}
baseframe {
( 0 0 0 ) ( -0.7071067691 0 0 )
( 0 0 0 ) ( -0.5853558183 -0.3966844678 -0.5853558183 )
( -6.0847120285 -21.7577457428 -0 ) ( -0.5853558183 -0.3966844678 -0.3966844678 )
( 51.4909172058 0.0000011285 -0 ) ( 0.9982977509 -0.0583238751 0 )
( 10.9030485153 -0.0000000948 0 ) ( 0.7936894894 -0.6083231568 0 )
( -13.0163898468 -14.4317321777 -0 ) ( -0.7071067691 -0 -0 )
( 40.5287857056 0.0000006278 -0 ) ( -0.7071067691 -0 -0 )
}
frame 0 {
}
frame 1 {
}