MD5Version 10 commandline "anim work/models/mapobjects/strogg/stroyent/dispersal/acid_gun/idle.ma -dest models/vehicles/acidgun/idle.md5anim -game Quake4 -prefix AG_ -scale .4 -keep eye muzzle grunt_anchor" numFrames 2 numJoints 7 frameRate 24 numAnimatedComponents 0 hierarchy { "origin" -1 0 0 // "joint1" 0 0 0 // origin "grunt_anchor" 1 0 0 // joint1 "joint2" 1 0 0 // joint1 "barrel" 3 0 0 // joint2 "eye" 4 0 0 // barrel "muzzle" 4 0 0 // barrel } bounds { ( -32.104057312 -62.4305152893 -0.0273742639 ) ( 32.1040763855 32.153678894 80.2761001587 ) ( -32.104057312 -62.4305152893 -0.0273742639 ) ( 32.1040763855 32.153678894 80.2761001587 ) } baseframe { ( 0 0 0 ) ( -0.7071067691 0 0 ) ( 0 0 0 ) ( -0.5853558183 -0.3966844678 -0.5853558183 ) ( -6.0847120285 -21.7577457428 -0 ) ( -0.5853558183 -0.3966844678 -0.3966844678 ) ( 51.4909172058 0.0000011285 -0 ) ( 0.9982977509 -0.0583238751 0 ) ( 10.9030485153 -0.0000000948 0 ) ( 0.7936894894 -0.6083231568 0 ) ( -13.0163898468 -14.4317321777 -0 ) ( -0.7071067691 -0 -0 ) ( 40.5287857056 0.0000006278 -0 ) ( -0.7071067691 -0 -0 ) } frame 0 { } frame 1 { }