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Quake_4_Alpha/q4xbase/models/monsters/mcc_turret/idle.md5anim
T
2026-08-06 14:45:27 -07:00

41 lines
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MD5Version 10
commandline "anim models/monsters/mcc_turret/animations/idle.ma -dest models/monsters/mcc_turret/idle.md5anim -game Quake4 -game /q4xbase -prefix TURRET_ -align ALL -scale .3937 -keep base_bone body_bone barrel_R muzzle_flash_R sensor_bone barrel_L muzzle_flash_L"
numFrames 2
numJoints 8
frameRate 24
numAnimatedComponents 0
hierarchy {
"origin" -1 0 0 //
"base_bone" 0 0 0 // origin
"body_bone" 1 0 0 // base_bone
"barrel_L" 2 0 0 // body_bone
"muzzle_flash_L" 3 0 0 // barrel_L
"barrel_R" 2 0 0 // body_bone
"muzzle_flash_R" 5 0 0 // barrel_R
"sensor_bone" 2 0 0 // body_bone
}
bounds {
( -323.7635498047 -325.7597351074 -6.1918869019 ) ( 569.0306396484 322.2496948242 232.6180725098 )
( -323.7635498047 -325.7597351074 -6.1918869019 ) ( 569.0306396484 322.2496948242 232.6180725098 )
}
baseframe {
( 0 0 0 ) ( -0.5 -0.5 -0.5 )
( 0 68.0774993896 0 ) ( 0 0 0 )
( 0 72.07762146 230.0806884766 ) ( -0.0307466164 0 0 )
( 52.980091095 3.3715829849 98.5466537476 ) ( 0.5159383416 0.5152701735 0.4835790396 )
( 235.9995422363 0.0000009174 0.0000054132 ) ( 0 0 0 )
( -52.9800491333 3.3714895248 98.546875 ) ( -0.7062929273 -0.0224381518 -0.7072090507 )
( 235.99949646 0.0000035175 0.0000001943 ) ( 0 0 0 )
( -0 -14.82072258 15.7148103714 ) ( 0 0 0 )
}
frame 0 {
}
frame 1 {
}