MD5Version 10 commandline "anim models/monsters/mcc_turret/animations/idle.ma -dest models/monsters/mcc_turret/idle.md5anim -game Quake4 -game /q4xbase -prefix TURRET_ -align ALL -scale .3937 -keep base_bone body_bone barrel_R muzzle_flash_R sensor_bone barrel_L muzzle_flash_L" numFrames 2 numJoints 8 frameRate 24 numAnimatedComponents 0 hierarchy { "origin" -1 0 0 // "base_bone" 0 0 0 // origin "body_bone" 1 0 0 // base_bone "barrel_L" 2 0 0 // body_bone "muzzle_flash_L" 3 0 0 // barrel_L "barrel_R" 2 0 0 // body_bone "muzzle_flash_R" 5 0 0 // barrel_R "sensor_bone" 2 0 0 // body_bone } bounds { ( -323.7635498047 -325.7597351074 -6.1918869019 ) ( 569.0306396484 322.2496948242 232.6180725098 ) ( -323.7635498047 -325.7597351074 -6.1918869019 ) ( 569.0306396484 322.2496948242 232.6180725098 ) } baseframe { ( 0 0 0 ) ( -0.5 -0.5 -0.5 ) ( 0 68.0774993896 0 ) ( 0 0 0 ) ( 0 72.07762146 230.0806884766 ) ( -0.0307466164 0 0 ) ( 52.980091095 3.3715829849 98.5466537476 ) ( 0.5159383416 0.5152701735 0.4835790396 ) ( 235.9995422363 0.0000009174 0.0000054132 ) ( 0 0 0 ) ( -52.9800491333 3.3714895248 98.546875 ) ( -0.7062929273 -0.0224381518 -0.7072090507 ) ( 235.99949646 0.0000035175 0.0000001943 ) ( 0 0 0 ) ( -0 -14.82072258 15.7148103714 ) ( 0 0 0 ) } frame 0 { } frame 1 { }