Files
Quake_4_Alpha/q4xbase/models/debris/ice/ice02.ase
T
2026-08-06 14:45:27 -07:00

214 lines
8.1 KiB
Plaintext

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Sat Nov 12 16:02:34 2005"
*SCENE {
*SCENE_FILENAME "debris_ice.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 300
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "08 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5880 0.5880 0.5880
*MATERIAL_DIFFUSE 0.5880 0.5880 0.5880
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #169"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4xbase\common\freezegib\ice01.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "02"
*NODE_TM {
*NODE_NAME "02"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 0.7437 0.0000 0.0000
*TM_ROW1 0.0000 0.7437 0.0000
*TM_ROW2 0.0000 0.0000 0.7437
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 0.7437 0.7437 0.7437
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 10
*MESH_NUMFACES 16
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -6.6983 -6.3260 3.8031
*MESH_VERTEX 1 6.4219 -5.9491 -5.2760
*MESH_VERTEX 2 -3.8249 6.9580 -4.7574
*MESH_VERTEX 3 2.4354 6.0453 2.7848
*MESH_VERTEX 4 -0.7785 -1.3744 7.6432
*MESH_VERTEX 5 1.3351 0.7393 -7.6431
*MESH_VERTEX 6 -6.0587 -0.6783 -5.1681
*MESH_VERTEX 7 6.6983 -0.2656 2.6236
*MESH_VERTEX 8 0.0188 -6.9580 3.1408
*MESH_VERTEX 9 4.8493 2.0874 -3.4364
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 4 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 1: A: 0 B: 6 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 2: A: 3 B: 9 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 3: A: 1 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 4: A: 4 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 5: A: 4 B: 2 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 6: A: 7 B: 1 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 7: A: 5 B: 1 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 8: A: 6 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 9: A: 5 B: 6 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 10: A: 9 B: 3 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 11: A: 4 B: 7 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 12: A: 1 B: 8 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 13: A: 4 B: 0 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 14: A: 5 B: 9 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
*MESH_FACE 15: A: 5 B: 2 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1
}
*MESH_NUMTVERTEX 17
*MESH_TVERTLIST {
*MESH_TVERT 0 6.8521 -3.0931 0.0000
*MESH_TVERT 1 6.9205 -3.1062 0.0000
*MESH_TVERT 2 6.8870 -3.1695 0.0000
*MESH_TVERT 3 6.9327 -3.1725 0.0000
*MESH_TVERT 4 -3.9336 -4.4487 0.0000
*MESH_TVERT 5 -4.0087 -4.4154 0.0000
*MESH_TVERT 6 -3.9479 -4.5197 0.0000
*MESH_TVERT 7 -3.9853 -4.4918 0.0000
*MESH_TVERT 8 6.9007 -3.1365 0.0000
*MESH_TVERT 9 6.8685 -3.1362 0.0000
*MESH_TVERT 10 6.9489 -3.1407 0.0000
*MESH_TVERT 11 6.8800 -3.0836 0.0000
*MESH_TVERT 12 6.9210 -3.1424 0.0000
*MESH_TVERT 13 -3.9652 -4.4596 0.0000
*MESH_TVERT 14 -3.9223 -4.4945 0.0000
*MESH_TVERT 15 -4.0008 -4.4574 0.0000
*MESH_TVERT 16 -3.9650 -4.4324 0.0000
}
*MESH_NUMTVFACES 16
*MESH_TFACELIST {
*MESH_TFACE 0 13 7 6
*MESH_TFACE 1 0 9 1
*MESH_TFACE 2 3 12 2
*MESH_TFACE 3 5 15 16
*MESH_TFACE 4 13 16 15
*MESH_TFACE 5 13 6 4
*MESH_TFACE 6 10 1 12
*MESH_TFACE 7 8 1 9
*MESH_TFACE 8 14 4 6
*MESH_TFACE 9 8 9 2
*MESH_TFACE 10 12 3 10
*MESH_TFACE 11 13 15 7
*MESH_TFACE 12 1 11 0
*MESH_TFACE 13 13 4 16
*MESH_TFACE 14 8 12 1
*MESH_TFACE 15 8 2 12
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -0.5732 0.6080 0.5493
*MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940
*MESH_VERTEXNORMAL 3 0.2515 0.8632 0.4377
*MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493
*MESH_FACENORMAL 1 -0.3364 -0.7859 -0.5188
*MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486
*MESH_VERTEXNORMAL 6 -0.7976 -0.1826 -0.5749
*MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975
*MESH_FACENORMAL 2 0.5005 0.8052 -0.3180
*MESH_VERTEXNORMAL 3 0.2515 0.8632 0.4377
*MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905
*MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493
*MESH_FACENORMAL 3 0.6569 -0.6228 0.4251
*MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975
*MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327
*MESH_VERTEXNORMAL 8 0.2188 -0.8999 0.3771
*MESH_FACENORMAL 4 0.5365 -0.4820 0.6927
*MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940
*MESH_VERTEXNORMAL 8 0.2188 -0.8999 0.3771
*MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327
*MESH_FACENORMAL 5 -0.7232 0.4778 0.4987
*MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940
*MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493
*MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486
*MESH_FACENORMAL 6 0.9518 0.2321 -0.2003
*MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327
*MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975
*MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905
*MESH_FACENORMAL 7 -0.2015 -0.4594 -0.8651
*MESH_VERTEXNORMAL 5 0.1797 0.1410 -0.9736
*MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975
*MESH_VERTEXNORMAL 6 -0.7976 -0.1826 -0.5749
*MESH_FACENORMAL 8 -0.9560 0.2740 0.1044
*MESH_VERTEXNORMAL 6 -0.7976 -0.1826 -0.5749
*MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486
*MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493
*MESH_FACENORMAL 9 -0.3395 0.1492 -0.9287
*MESH_VERTEXNORMAL 5 0.1797 0.1410 -0.9736
*MESH_VERTEXNORMAL 6 -0.7976 -0.1826 -0.5749
*MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493
*MESH_FACENORMAL 10 0.8277 0.5600 -0.0351
*MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905
*MESH_VERTEXNORMAL 3 0.2515 0.8632 0.4377
*MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327
*MESH_FACENORMAL 11 0.4965 0.3147 0.8090
*MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940
*MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327
*MESH_VERTEXNORMAL 3 0.2515 0.8632 0.4377
*MESH_FACENORMAL 12 -0.1114 -0.9732 -0.2014
*MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975
*MESH_VERTEXNORMAL 8 0.2188 -0.8999 0.3771
*MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486
*MESH_FACENORMAL 13 0.0180 -0.6260 0.7796
*MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940
*MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486
*MESH_VERTEXNORMAL 8 0.2188 -0.8999 0.3771
*MESH_FACENORMAL 14 0.6878 0.2872 -0.6666
*MESH_VERTEXNORMAL 5 0.1797 0.1410 -0.9736
*MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905
*MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975
*MESH_FACENORMAL 15 0.4604 0.6583 -0.5955
*MESH_VERTEXNORMAL 5 0.1797 0.1410 -0.9736
*MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493
*MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}