*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Sat Nov 12 16:02:34 2005" *SCENE { *SCENE_FILENAME "debris_ice.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 300 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "08 - Default" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5880 0.5880 0.5880 *MATERIAL_DIFFUSE 0.5880 0.5880 0.5880 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #169" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "C:\Ritual\Q4X\game\q4xbase\common\freezegib\ice01.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "02" *NODE_TM { *NODE_NAME "02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.7437 0.0000 0.0000 *TM_ROW1 0.0000 0.7437 0.0000 *TM_ROW2 0.0000 0.0000 0.7437 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 0.7437 0.7437 0.7437 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 16 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -6.6983 -6.3260 3.8031 *MESH_VERTEX 1 6.4219 -5.9491 -5.2760 *MESH_VERTEX 2 -3.8249 6.9580 -4.7574 *MESH_VERTEX 3 2.4354 6.0453 2.7848 *MESH_VERTEX 4 -0.7785 -1.3744 7.6432 *MESH_VERTEX 5 1.3351 0.7393 -7.6431 *MESH_VERTEX 6 -6.0587 -0.6783 -5.1681 *MESH_VERTEX 7 6.6983 -0.2656 2.6236 *MESH_VERTEX 8 0.0188 -6.9580 3.1408 *MESH_VERTEX 9 4.8493 2.0874 -3.4364 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 0 B: 6 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 2: A: 3 B: 9 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 3: A: 1 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 4: A: 4 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 5: A: 4 B: 2 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 6: A: 7 B: 1 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 7: A: 5 B: 1 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 8: A: 6 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 9: A: 5 B: 6 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 10: A: 9 B: 3 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 11: A: 4 B: 7 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 12: A: 1 B: 8 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 13: A: 4 B: 0 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 14: A: 5 B: 9 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 15: A: 5 B: 2 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 17 *MESH_TVERTLIST { *MESH_TVERT 0 6.8521 -3.0931 0.0000 *MESH_TVERT 1 6.9205 -3.1062 0.0000 *MESH_TVERT 2 6.8870 -3.1695 0.0000 *MESH_TVERT 3 6.9327 -3.1725 0.0000 *MESH_TVERT 4 -3.9336 -4.4487 0.0000 *MESH_TVERT 5 -4.0087 -4.4154 0.0000 *MESH_TVERT 6 -3.9479 -4.5197 0.0000 *MESH_TVERT 7 -3.9853 -4.4918 0.0000 *MESH_TVERT 8 6.9007 -3.1365 0.0000 *MESH_TVERT 9 6.8685 -3.1362 0.0000 *MESH_TVERT 10 6.9489 -3.1407 0.0000 *MESH_TVERT 11 6.8800 -3.0836 0.0000 *MESH_TVERT 12 6.9210 -3.1424 0.0000 *MESH_TVERT 13 -3.9652 -4.4596 0.0000 *MESH_TVERT 14 -3.9223 -4.4945 0.0000 *MESH_TVERT 15 -4.0008 -4.4574 0.0000 *MESH_TVERT 16 -3.9650 -4.4324 0.0000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 13 7 6 *MESH_TFACE 1 0 9 1 *MESH_TFACE 2 3 12 2 *MESH_TFACE 3 5 15 16 *MESH_TFACE 4 13 16 15 *MESH_TFACE 5 13 6 4 *MESH_TFACE 6 10 1 12 *MESH_TFACE 7 8 1 9 *MESH_TFACE 8 14 4 6 *MESH_TFACE 9 8 9 2 *MESH_TFACE 10 12 3 10 *MESH_TFACE 11 13 15 7 *MESH_TFACE 12 1 11 0 *MESH_TFACE 13 13 4 16 *MESH_TFACE 14 8 12 1 *MESH_TFACE 15 8 2 12 } *MESH_NORMALS { *MESH_FACENORMAL 0 -0.5732 0.6080 0.5493 *MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940 *MESH_VERTEXNORMAL 3 0.2515 0.8632 0.4377 *MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493 *MESH_FACENORMAL 1 -0.3364 -0.7859 -0.5188 *MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486 *MESH_VERTEXNORMAL 6 -0.7976 -0.1826 -0.5749 *MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975 *MESH_FACENORMAL 2 0.5005 0.8052 -0.3180 *MESH_VERTEXNORMAL 3 0.2515 0.8632 0.4377 *MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905 *MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493 *MESH_FACENORMAL 3 0.6569 -0.6228 0.4251 *MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975 *MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327 *MESH_VERTEXNORMAL 8 0.2188 -0.8999 0.3771 *MESH_FACENORMAL 4 0.5365 -0.4820 0.6927 *MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940 *MESH_VERTEXNORMAL 8 0.2188 -0.8999 0.3771 *MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327 *MESH_FACENORMAL 5 -0.7232 0.4778 0.4987 *MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940 *MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493 *MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486 *MESH_FACENORMAL 6 0.9518 0.2321 -0.2003 *MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327 *MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975 *MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905 *MESH_FACENORMAL 7 -0.2015 -0.4594 -0.8651 *MESH_VERTEXNORMAL 5 0.1797 0.1410 -0.9736 *MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975 *MESH_VERTEXNORMAL 6 -0.7976 -0.1826 -0.5749 *MESH_FACENORMAL 8 -0.9560 0.2740 0.1044 *MESH_VERTEXNORMAL 6 -0.7976 -0.1826 -0.5749 *MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486 *MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493 *MESH_FACENORMAL 9 -0.3395 0.1492 -0.9287 *MESH_VERTEXNORMAL 5 0.1797 0.1410 -0.9736 *MESH_VERTEXNORMAL 6 -0.7976 -0.1826 -0.5749 *MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493 *MESH_FACENORMAL 10 0.8277 0.5600 -0.0351 *MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905 *MESH_VERTEXNORMAL 3 0.2515 0.8632 0.4377 *MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327 *MESH_FACENORMAL 11 0.4965 0.3147 0.8090 *MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940 *MESH_VERTEXNORMAL 7 0.9010 0.0316 0.4327 *MESH_VERTEXNORMAL 3 0.2515 0.8632 0.4377 *MESH_FACENORMAL 12 -0.1114 -0.9732 -0.2014 *MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975 *MESH_VERTEXNORMAL 8 0.2188 -0.8999 0.3771 *MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486 *MESH_FACENORMAL 13 0.0180 -0.6260 0.7796 *MESH_VERTEXNORMAL 4 -0.0899 0.0627 0.9940 *MESH_VERTEXNORMAL 0 -0.7650 -0.5415 0.3486 *MESH_VERTEXNORMAL 8 0.2188 -0.8999 0.3771 *MESH_FACENORMAL 14 0.6878 0.2872 -0.6666 *MESH_VERTEXNORMAL 5 0.1797 0.1410 -0.9736 *MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905 *MESH_VERTEXNORMAL 1 0.6201 -0.6066 -0.4975 *MESH_FACENORMAL 15 0.4604 0.6583 -0.5955 *MESH_VERTEXNORMAL 5 0.1797 0.1410 -0.9736 *MESH_VERTEXNORMAL 2 -0.4245 0.8353 -0.3493 *MESH_VERTEXNORMAL 9 0.7547 0.5272 -0.3905 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }