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Quake_4_Alpha/q4xbase/materials/q4x_proto.mtr
T
2026-08-06 14:45:27 -07:00

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textures/proto/cap_lg
{
qer_editorimage textures/proto/cap_lg_d.tga
noShadows
nonsolid
{
blend diffusemap
map textures/proto/cap_lg_d.tga
alphaTest 0.5
}
specularmap textures/proto/cap_lg_s.tga
bumpmap addnormals (textures/proto/cap_lg_local.tga, heightmap (textures/proto/cap_lg_h.tga, 1 ))
}