textures/proto/cap_lg { qer_editorimage textures/proto/cap_lg_d.tga noShadows nonsolid { blend diffusemap map textures/proto/cap_lg_d.tga alphaTest 0.5 } specularmap textures/proto/cap_lg_s.tga bumpmap addnormals (textures/proto/cap_lg_local.tga, heightmap (textures/proto/cap_lg_h.tga, 1 )) }