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Quake_4_Alpha/q4xbase/materials/q4x_hud.mtr
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2026-08-06 14:45:27 -07:00

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//created by MarkM 10/13/05
gfx/guis/hud/icons/gun_flamegun
{
noShadows
translucent
{
blend blend
Map gfx/guis/hud/icons/gun_flamegun.tga
colored
}
}
gfx/guis/hud/icons/item_flamegun_colored
{
noShadows
translucent
{
blend blend
Map gfx/guis/hud/icons/item_fire.tga
red 1
green 1
blue 0
alpha parm3
}
}
gfx/guis/hud/icons/gun_corecannon
{
noShadows
translucent
{
blend blend
Map gfx/guis/hud/icons/gun_flamegun.tga
colored
}
}
gfx/guis/hud/icons/item_corecannon_colored
{
noShadows
translucent
{
blend blend
Map gfx/guis/hud/icons/item_corecannon.tga
red 1
green 1
blue 0
alpha parm3
}
}
gfx/guis/hud/icons/gun_freezegun
{
noShadows
translucent
{
blend blend
Map gfx/guis/hud/icons/gun_flamegun.tga
colored
}
}
gfx/guis/hud/icons/item_freezegun_colored
{
noShadows
translucent
{
blend blend
Map gfx/guis/hud/icons/item_freeze.tga
red 1
green 1
blue 0
alpha parm3
}
}
gfx/guis/vehicle/speeder/progressbar_01
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/speeder/progressbar_01.tga
}
}
gfx/guis/vehicle/speeder/progressbar_03
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/speeder/progressbar_03.tga
}
}