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Quake_4_Alpha/q4xbase/materials/q4x_gui_strogg.mtr
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2026-08-06 14:45:27 -07:00

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//Valkaryne face that appears on GUIs as the player makes his way through M09 and M10, added by JohnS
gfx/guis/maps/cryo/valkimage
{
noShadows
translucent
{
colored
Map gfx/guis/maps/cryo/valkimage.tga
}
}
gfx/guis/maps/cryo/cryo01_bg
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/cryo/cryo01_bg.tga
//scroll 0, .35 * time
}
}
gfx/guis/maps/cryo/cryo01_center
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/cryo/cryo01_center.tga
}
}
gfx/guis/maps/cryo/cryo01_center2
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/cryo/cryo01_center2.tga
clamp
rotate 0.25 * time
}
}
//-------------------------------------------
gfx/guis/maps/cryo/cryo02_bg
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/cryo/cryo02_bg.tga
}
}
gfx/guis/maps/cryo/cryo02_tech1
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/cryo/cryo02_tech1.tga
scroll 0, .35 * time
}
}
//-------------------------------------------
gfx/guis/maps/cryo/cryo03_bg
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/cryo/cryo03_bg.tga
}
}
gfx/guis/maps/cryo/cryo03_tech1
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/cryo/cryo03_tech1.tga
}
}
//-------------------------------------------
gfx/guis/maps/cryo/cryo04_bg
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/cryo/cryo04_bg.tga
}
}
gfx/guis/maps/cryo/cryo04_tech1
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/cryo/cryo04_tech1.tga
}
}
gfx/guis/maps/cryo/cryo04_tech2
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/cryo/cryo04_tech2.tga
}
}
//-------------------------------------------
gfx/guis/maps/cryo/cryo05_bg
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/cryo/cryo05_bg.tga
}
}
gfx/guis/maps/cryo/cryo05_tech1
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/cryo/cryo05_tech1.tga
scroll 0, .03 * time
}
}
gfx/guis/maps/cryo/cryo05_tech2
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/cryo/cryo05_tech2.tga
}
}
gfx/guis/maps/cryo/cryo_func_coolingbutton_01
{
noShadows
translucent
{
colored
Map gfx/guis/maps/cryo/cryo_func_coolingbutton_01.tga
}
}
gfx/guis/maps/cryo/cryo_func_coolingbutton_02
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/cryo/cryo_func_coolingbutton_02.tga
}
}
gfx/guis/maps/cryo/cryo_func_coolingbutton_02a
{
noShadows
translucent
{
blend gl_src_alpha, gl_one
colored
Map gfx/guis/maps/cryo/cryo_func_coolingbutton_02.tga
red sintable[time * 0.3] + 0
}
}
gfx/guis/maps/cryo/cryo_func_coolingbutton_03
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/cryo/cryo_func_coolingbutton_03.tga
}
}
gfx/guis/maps/cryo/cryo_func_coolingbutton_04
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/cryo/cryo_func_coolingbutton_04.tga
}
}
gfx/guis/maps/cryo/cryo_func_coolingbutton_05
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/cryo/cryo_func_coolingbutton_05.tga
}
}
// QUEEN AREA BLAST DOOR CLOSING SHADERS
gfx/guis/maps/descent/blastdoor_base
{
noShadows
translucent
{
colored
Map gfx/guis/maps/descent/blastdoor_base.tga
}
}
gfx/guis/maps/descent/blastdoor_base_alpha
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/descent/blastdoor_base.tga
}
}
gfx/guis/maps/descent/blastdoor_door
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/maps/descent/blastdoor_door.tga
}
}
gfx/guis/maps/descent/blastdoor_symbol
{
noShadows
translucent
{
blend gl_src_alpha, gl_one
colored
Map gfx/guis/maps/descent/blastdoor_symbol.tga
red sintable[time * 2] + 0
}
}