mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-16 16:21:10 +02:00
280 lines
3.8 KiB
Plaintext
280 lines
3.8 KiB
Plaintext
//Valkaryne face that appears on GUIs as the player makes his way through M09 and M10, added by JohnS
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gfx/guis/maps/cryo/valkimage
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{
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noShadows
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translucent
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{
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colored
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Map gfx/guis/maps/cryo/valkimage.tga
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}
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}
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gfx/guis/maps/cryo/cryo01_bg
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/cryo/cryo01_bg.tga
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//scroll 0, .35 * time
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}
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}
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gfx/guis/maps/cryo/cryo01_center
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{
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noShadows
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translucent
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{
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blend add
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colored
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Map gfx/guis/maps/cryo/cryo01_center.tga
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}
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}
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gfx/guis/maps/cryo/cryo01_center2
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{
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noShadows
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translucent
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{
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blend add
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colored
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Map gfx/guis/maps/cryo/cryo01_center2.tga
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clamp
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rotate 0.25 * time
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}
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}
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//-------------------------------------------
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gfx/guis/maps/cryo/cryo02_bg
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/cryo/cryo02_bg.tga
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}
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}
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gfx/guis/maps/cryo/cryo02_tech1
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{
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noShadows
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translucent
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{
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blend add
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colored
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Map gfx/guis/maps/cryo/cryo02_tech1.tga
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scroll 0, .35 * time
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}
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}
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//-------------------------------------------
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gfx/guis/maps/cryo/cryo03_bg
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/cryo/cryo03_bg.tga
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}
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}
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gfx/guis/maps/cryo/cryo03_tech1
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{
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noShadows
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translucent
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{
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blend add
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colored
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Map gfx/guis/maps/cryo/cryo03_tech1.tga
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}
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}
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//-------------------------------------------
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gfx/guis/maps/cryo/cryo04_bg
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/cryo/cryo04_bg.tga
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}
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}
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gfx/guis/maps/cryo/cryo04_tech1
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{
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noShadows
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translucent
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{
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blend add
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colored
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Map gfx/guis/maps/cryo/cryo04_tech1.tga
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}
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}
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gfx/guis/maps/cryo/cryo04_tech2
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{
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noShadows
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translucent
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{
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blend add
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colored
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Map gfx/guis/maps/cryo/cryo04_tech2.tga
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}
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}
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//-------------------------------------------
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gfx/guis/maps/cryo/cryo05_bg
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/cryo/cryo05_bg.tga
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}
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}
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gfx/guis/maps/cryo/cryo05_tech1
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{
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noShadows
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translucent
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{
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blend add
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colored
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Map gfx/guis/maps/cryo/cryo05_tech1.tga
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scroll 0, .03 * time
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}
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}
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gfx/guis/maps/cryo/cryo05_tech2
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{
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noShadows
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translucent
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{
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blend add
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colored
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Map gfx/guis/maps/cryo/cryo05_tech2.tga
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}
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}
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gfx/guis/maps/cryo/cryo_func_coolingbutton_01
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{
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noShadows
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translucent
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{
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colored
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Map gfx/guis/maps/cryo/cryo_func_coolingbutton_01.tga
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}
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}
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gfx/guis/maps/cryo/cryo_func_coolingbutton_02
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/cryo/cryo_func_coolingbutton_02.tga
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}
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}
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gfx/guis/maps/cryo/cryo_func_coolingbutton_02a
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{
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noShadows
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translucent
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{
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blend gl_src_alpha, gl_one
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colored
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Map gfx/guis/maps/cryo/cryo_func_coolingbutton_02.tga
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red sintable[time * 0.3] + 0
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}
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}
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gfx/guis/maps/cryo/cryo_func_coolingbutton_03
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/cryo/cryo_func_coolingbutton_03.tga
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}
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}
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gfx/guis/maps/cryo/cryo_func_coolingbutton_04
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{
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noShadows
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translucent
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{
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blend add
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colored
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Map gfx/guis/maps/cryo/cryo_func_coolingbutton_04.tga
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}
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}
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gfx/guis/maps/cryo/cryo_func_coolingbutton_05
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/cryo/cryo_func_coolingbutton_05.tga
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}
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}
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// QUEEN AREA BLAST DOOR CLOSING SHADERS
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gfx/guis/maps/descent/blastdoor_base
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{
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noShadows
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translucent
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{
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colored
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Map gfx/guis/maps/descent/blastdoor_base.tga
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}
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}
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gfx/guis/maps/descent/blastdoor_base_alpha
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/descent/blastdoor_base.tga
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}
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}
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gfx/guis/maps/descent/blastdoor_door
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{
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noShadows
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translucent
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{
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blend blend
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colored
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Map gfx/guis/maps/descent/blastdoor_door.tga
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}
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}
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gfx/guis/maps/descent/blastdoor_symbol
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{
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noShadows
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translucent
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{
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blend gl_src_alpha, gl_one
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colored
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Map gfx/guis/maps/descent/blastdoor_symbol.tga
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red sintable[time * 2] + 0
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}
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}
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