//Valkaryne face that appears on GUIs as the player makes his way through M09 and M10, added by JohnS gfx/guis/maps/cryo/valkimage { noShadows translucent { colored Map gfx/guis/maps/cryo/valkimage.tga } } gfx/guis/maps/cryo/cryo01_bg { noShadows translucent { blend blend colored Map gfx/guis/maps/cryo/cryo01_bg.tga //scroll 0, .35 * time } } gfx/guis/maps/cryo/cryo01_center { noShadows translucent { blend add colored Map gfx/guis/maps/cryo/cryo01_center.tga } } gfx/guis/maps/cryo/cryo01_center2 { noShadows translucent { blend add colored Map gfx/guis/maps/cryo/cryo01_center2.tga clamp rotate 0.25 * time } } //------------------------------------------- gfx/guis/maps/cryo/cryo02_bg { noShadows translucent { blend blend colored Map gfx/guis/maps/cryo/cryo02_bg.tga } } gfx/guis/maps/cryo/cryo02_tech1 { noShadows translucent { blend add colored Map gfx/guis/maps/cryo/cryo02_tech1.tga scroll 0, .35 * time } } //------------------------------------------- gfx/guis/maps/cryo/cryo03_bg { noShadows translucent { blend blend colored Map gfx/guis/maps/cryo/cryo03_bg.tga } } gfx/guis/maps/cryo/cryo03_tech1 { noShadows translucent { blend add colored Map gfx/guis/maps/cryo/cryo03_tech1.tga } } //------------------------------------------- gfx/guis/maps/cryo/cryo04_bg { noShadows translucent { blend blend colored Map gfx/guis/maps/cryo/cryo04_bg.tga } } gfx/guis/maps/cryo/cryo04_tech1 { noShadows translucent { blend add colored Map gfx/guis/maps/cryo/cryo04_tech1.tga } } gfx/guis/maps/cryo/cryo04_tech2 { noShadows translucent { blend add colored Map gfx/guis/maps/cryo/cryo04_tech2.tga } } //------------------------------------------- gfx/guis/maps/cryo/cryo05_bg { noShadows translucent { blend blend colored Map gfx/guis/maps/cryo/cryo05_bg.tga } } gfx/guis/maps/cryo/cryo05_tech1 { noShadows translucent { blend add colored Map gfx/guis/maps/cryo/cryo05_tech1.tga scroll 0, .03 * time } } gfx/guis/maps/cryo/cryo05_tech2 { noShadows translucent { blend add colored Map gfx/guis/maps/cryo/cryo05_tech2.tga } } gfx/guis/maps/cryo/cryo_func_coolingbutton_01 { noShadows translucent { colored Map gfx/guis/maps/cryo/cryo_func_coolingbutton_01.tga } } gfx/guis/maps/cryo/cryo_func_coolingbutton_02 { noShadows translucent { blend blend colored Map gfx/guis/maps/cryo/cryo_func_coolingbutton_02.tga } } gfx/guis/maps/cryo/cryo_func_coolingbutton_02a { noShadows translucent { blend gl_src_alpha, gl_one colored Map gfx/guis/maps/cryo/cryo_func_coolingbutton_02.tga red sintable[time * 0.3] + 0 } } gfx/guis/maps/cryo/cryo_func_coolingbutton_03 { noShadows translucent { blend blend colored Map gfx/guis/maps/cryo/cryo_func_coolingbutton_03.tga } } gfx/guis/maps/cryo/cryo_func_coolingbutton_04 { noShadows translucent { blend add colored Map gfx/guis/maps/cryo/cryo_func_coolingbutton_04.tga } } gfx/guis/maps/cryo/cryo_func_coolingbutton_05 { noShadows translucent { blend blend colored Map gfx/guis/maps/cryo/cryo_func_coolingbutton_05.tga } } // QUEEN AREA BLAST DOOR CLOSING SHADERS gfx/guis/maps/descent/blastdoor_base { noShadows translucent { colored Map gfx/guis/maps/descent/blastdoor_base.tga } } gfx/guis/maps/descent/blastdoor_base_alpha { noShadows translucent { blend blend colored Map gfx/guis/maps/descent/blastdoor_base.tga } } gfx/guis/maps/descent/blastdoor_door { noShadows translucent { blend blend colored Map gfx/guis/maps/descent/blastdoor_door.tga } } gfx/guis/maps/descent/blastdoor_symbol { noShadows translucent { blend gl_src_alpha, gl_one colored Map gfx/guis/maps/descent/blastdoor_symbol.tga red sintable[time * 2] + 0 } }