Files
Quake_4_Alpha/q4xbase/materials/q4x_gui_marine.mtr
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2026-08-06 14:45:27 -07:00

702 lines
9.7 KiB
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//Added by JohnS 10/17/05
gfx/guis/vehicle/airassault/ds_dmg_1
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_1.tga
}
}
gfx/guis/vehicle/airassault/ds_dmg_2
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_2.tga
}
}
gfx/guis/vehicle/airassault/ds_dmg_3
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_3.tga
}
}
gfx/guis/vehicle/airassault/ds_dmg_4
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_4.tga
}
}
gfx/guis/vehicle/airassault/ds_dmg_5
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_5.tga
}
}
gfx/guis/vehicle/airassault/ds_dmg_6
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_6.tga
}
}
gfx/guis/vehicle/airassault/ds_dmg_7
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_7.tga
}
}
gfx/guis/vehicle/airassault/ds_dmg_8
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_8.tga
}
}
gfx/guis/vehicle/airassault/ds_dmg_9
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_9.tga
}
}
gfx/guis/vehicle/airassault/ds_dmg_10
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/ds_dmg_10.tga
}
}
//--------------Wyeth-----------------------------
gfx/guis/maps/mcc/ambient_mcc_tech1
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/mcc/ambient_mcc_tech1.tga
}
}
gfx/guis/maps/mcc/ambient_mcc_tech2
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/mcc/ambient_mcc_tech2.tga
}
}
gfx/guis/maps/mcc/ambient_mcc_tech3
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/maps/mcc/ambient_mcc_tech3.tga
}
}
gfx/guis/vehicle/speeder/speederbase
{
noShadows
translucent
{
colored
Map gfx/guis/vehicle/speeder/speederbase.tga
}
}
gfx/guis/vehicle/speeder/speederbase_blend
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/speeder/speederbase.tga
}
}
gfx/guis/vehicle/speeder/speederarrow
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/speeder/speederarrow.tga
scroll time * 0, time * 1
rgb 0.75// * cosine [time * 4]
}
}
gfx/guis/vehicle/speeder/speederlines
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/speeder/speederlines.tga
scroll time * 0, time * 0.3
}
}
gfx/guis/vehicle/speeder/boosticon
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/speeder/boosticon.tga
}
}
gfx/guis/vehicle/airassault/spacecannon1_base
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/spacecannon1_base.tga
}
}
gfx/guis/vehicle/airassault/spacecannon1_base2
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/spacecannon1_base2.tga
}
}
gfx/guis/vehicle/airassault/spacecannon1_dropship
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/airassault/spacecannon1_dropship.tga
}
}
gfx/guis/vehicle/airassault/spacecannon2_base
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/spacecannon2_base.tga
}
}
//////// Spacecannon Machnegun Base ////////
gfx/guis/vehicle/airassault/spacecannon3_base
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/spacecannon3_base.tga
}
}
gfx/guis/vehicle/airassault/spacecannon_heatbar_01
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/spacecannon_heatbar_01.tga
}
}
gfx/guis/vehicle/airassault/spacecannon2_NT
{
noShadows
translucent
{
colored
blend add
Map gfx/guis/vehicle/airassault/spacecannon2_NT.tga
}
}
gfx/guis/vehicle/airassault/spacecannon2_AT
{
noShadows
translucent
{
colored
blend add
Map gfx/guis/vehicle/airassault/spacecannon2_AT.tga
}
}
gfx/guis/vehicle/airassault/spacecannon2_LT
{
noShadows
translucent
{
colored
blend add
Map gfx/guis/vehicle/airassault/spacecannon2_LT.tga
}
}
gfx/guis/vehicle/airassault/spacecannon2_LT_arrows
{
noShadows
translucent
{
colored
blend add
Map gfx/guis/vehicle/airassault/spacecannon2_LT_arrows.tga
red sintable[time * 4] + 0.5
}
}
gfx/guis/vehicle/airassault/spacecannon2_rocket
{
noShadows
translucent
{
colored
blend add
Map gfx/guis/vehicle/airassault/spacecannon2_rocket.tga
}
}
gfx/guis/weapons/goobgun/fire_base01
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/weapons/goobgun/fire_base01.tga
}
}
gfx/guis/q4x_crosshairs/aa_space_default
{
noShadows
translucent
{
blend blend
Map gfx/guis/q4x_crosshairs/aa_space_default.tga
maskDepth
colored
nopicmip
linear
}
}
gfx/guis/q4x_crosshairs/aa_space_acquire
{
noShadows
translucent
{
blend blend
Map gfx/guis/q4x_crosshairs/aa_space_acquire.tga
maskDepth
colored
nopicmip
linear
}
}
gfx/guis/q4x_crosshairs/aa_space_lock
{
noShadows
translucent
{
blend blend
Map gfx/guis/q4x_crosshairs/aa_space_acquire.tga
maskDepth
colored
nopicmip
linear
}
}
gfx/guis/q4x_crosshairs/aa_space_friendly
{
noShadows
translucent
{
blend blend
Map gfx/guis/q4x_crosshairs/aa_space_friendly.tga
maskDepth
colored
nopicmip
linear
}
}
gfx/guis/q4x_crosshairs/aa_space_OOR
{
noShadows
translucent
{
blend blend
Map gfx/guis/q4x_crosshairs/aa_space_OOR.tga
maskDepth
colored
nopicmip
linear
}
}
gfx/guis/q4x_crosshairs/aa_space_OOR_FXLock
{
noShadows
translucent
{
blend GL_SRC_ALPHA, GL_ONE
Map gfx/guis/q4x_crosshairs/aa_space_OOR_FX.tga
vertexcolor
clamp
alpha 0.0
}
}
gfx/guis/q4x_crosshairs/aa_space_lock_FX
{
noShadows
translucent
{
blend add
Map gfx/guis/q4x_crosshairs/aa_space_lock_FX.tga
vertexcolor
clamp
}
}
/////////////////// HUD ELEMENTS FOR SKY CANNON /////////////
gfx/guis/vehicle/airassault/hud_base_01
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/airassault/hud_base_01.tga
}
}
gfx/guis/vehicle/airassault/hud_base_02
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/airassault/hud_base_02.tga
}
}
gfx/guis/vehicle/airassault/hud_base_03
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_base_03.tga
}
}
gfx/guis/vehicle/airassault/hud_ship_01
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/airassault/hud_ship_01.tga
}
}
gfx/guis/vehicle/airassault/hud_ship_02
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/airassault/hud_ship_02.tga
}
}
gfx/guis/vehicle/airassault/hud_ship_03
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/airassault/hud_ship_03.tga
}
}
gfx/guis/vehicle/airassault/hud_ship_04
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/airassault/hud_ship_04.tga
}
}
gfx/guis/vehicle/airassault/hud_ship_05
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/airassault/hud_ship_05.tga
}
}
gfx/guis/vehicle/airassault/hud_ship_06
{
noShadows
translucent
{
blend blend
colored
Map gfx/guis/vehicle/airassault/hud_ship_06.tga
}
}
gfx/guis/vehicle/airassault/hud_target_01
{
noShadows
translucent
clamp
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_target_01.tga
rotate time * 0.35
}
}
gfx/guis/vehicle/airassault/hud_warning_N
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_warning_N.tga
rgb sinTable [ time * 2 ] + 0.5
}
}
gfx/guis/vehicle/airassault/hud_warning_NE
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_warning_NE.tga
rgb sinTable [ time * 2 ] + 0.5
}
}
gfx/guis/vehicle/airassault/hud_warning_E
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_warning_E.tga
rgb sinTable [ time * 2 ] + 0.5
}
}
gfx/guis/vehicle/airassault/hud_warning_SE
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_warning_SE.tga
rgb sinTable [ time * 2 ] + 0.5
}
}
gfx/guis/vehicle/airassault/hud_warning_S
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_warning_S.tga
rgb sinTable [ time * 2 ] + 0.5
}
}
gfx/guis/vehicle/airassault/hud_warning_SW
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_warning_SW.tga
rgb sinTable [ time * 2 ] + 0.5
}
}
gfx/guis/vehicle/airassault/hud_warning_W
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_warning_W.tga
rgb sinTable [ time * 2 ] + 0.5
}
}
gfx/guis/vehicle/airassault/hud_warning_NW
{
noShadows
translucent
{
blend add
colored
Map gfx/guis/vehicle/airassault/hud_warning_NW.tga
rgb sinTable [ time * 2 ] + 0.5
}
}
//// More main menu madness ////
gfx/guis/mainmenu/q4logoleft
{
noshadows
translucent
{
nopicmip
clamp
blend GL_ZERO, gl_one_minus_src_color
map gfx/guis/mainmenu/q4logoleft.tga
colored
}
}
gfx/guis/mainmenu/q4logoright
{
noshadows
translucent
{
nopicmip
clamp
blend GL_ZERO, gl_one_minus_src_color
map gfx/guis/mainmenu/q4logoright.tga
colored
}
}
gfx/guis/mainmenu/swirl_bg
{
noshadows
translucent
{
blend GL_DST_COLOR, GL_ONE
map gfx/guis/mainmenu/swirl_bg.tga
colored
scroll time * 0.01, time * 0.08
scale 2.4, 2.4
}
{
blend GL_DST_COLOR, GL_ONE
map gfx/guis/mainmenu/swirl_bg.tga
colored
scroll time * 0.04, time * 0.04
scale 2.0, 2.0
}
{
blend GL_DST_COLOR, GL_ONE
map gfx/guis/mainmenu/swirl_bg.tga
colored
scroll time * -0.03, time * 0.1
scale 2.8, 2.8
}
}