//Added by JohnS 10/17/05 gfx/guis/vehicle/airassault/ds_dmg_1 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_1.tga } } gfx/guis/vehicle/airassault/ds_dmg_2 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_2.tga } } gfx/guis/vehicle/airassault/ds_dmg_3 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_3.tga } } gfx/guis/vehicle/airassault/ds_dmg_4 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_4.tga } } gfx/guis/vehicle/airassault/ds_dmg_5 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_5.tga } } gfx/guis/vehicle/airassault/ds_dmg_6 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_6.tga } } gfx/guis/vehicle/airassault/ds_dmg_7 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_7.tga } } gfx/guis/vehicle/airassault/ds_dmg_8 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_8.tga } } gfx/guis/vehicle/airassault/ds_dmg_9 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_9.tga } } gfx/guis/vehicle/airassault/ds_dmg_10 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/ds_dmg_10.tga } } //--------------Wyeth----------------------------- gfx/guis/maps/mcc/ambient_mcc_tech1 { noShadows translucent { blend add colored Map gfx/guis/maps/mcc/ambient_mcc_tech1.tga } } gfx/guis/maps/mcc/ambient_mcc_tech2 { noShadows translucent { blend add colored Map gfx/guis/maps/mcc/ambient_mcc_tech2.tga } } gfx/guis/maps/mcc/ambient_mcc_tech3 { noShadows translucent { blend add colored Map gfx/guis/maps/mcc/ambient_mcc_tech3.tga } } gfx/guis/vehicle/speeder/speederbase { noShadows translucent { colored Map gfx/guis/vehicle/speeder/speederbase.tga } } gfx/guis/vehicle/speeder/speederbase_blend { noShadows translucent { blend blend colored Map gfx/guis/vehicle/speeder/speederbase.tga } } gfx/guis/vehicle/speeder/speederarrow { noShadows translucent { blend add colored Map gfx/guis/vehicle/speeder/speederarrow.tga scroll time * 0, time * 1 rgb 0.75// * cosine [time * 4] } } gfx/guis/vehicle/speeder/speederlines { noShadows translucent { blend add colored Map gfx/guis/vehicle/speeder/speederlines.tga scroll time * 0, time * 0.3 } } gfx/guis/vehicle/speeder/boosticon { noShadows translucent { blend blend colored Map gfx/guis/vehicle/speeder/boosticon.tga } } gfx/guis/vehicle/airassault/spacecannon1_base { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/spacecannon1_base.tga } } gfx/guis/vehicle/airassault/spacecannon1_base2 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/spacecannon1_base2.tga } } gfx/guis/vehicle/airassault/spacecannon1_dropship { noShadows translucent { blend blend colored Map gfx/guis/vehicle/airassault/spacecannon1_dropship.tga } } gfx/guis/vehicle/airassault/spacecannon2_base { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/spacecannon2_base.tga } } //////// Spacecannon Machnegun Base //////// gfx/guis/vehicle/airassault/spacecannon3_base { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/spacecannon3_base.tga } } gfx/guis/vehicle/airassault/spacecannon_heatbar_01 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/spacecannon_heatbar_01.tga } } gfx/guis/vehicle/airassault/spacecannon2_NT { noShadows translucent { colored blend add Map gfx/guis/vehicle/airassault/spacecannon2_NT.tga } } gfx/guis/vehicle/airassault/spacecannon2_AT { noShadows translucent { colored blend add Map gfx/guis/vehicle/airassault/spacecannon2_AT.tga } } gfx/guis/vehicle/airassault/spacecannon2_LT { noShadows translucent { colored blend add Map gfx/guis/vehicle/airassault/spacecannon2_LT.tga } } gfx/guis/vehicle/airassault/spacecannon2_LT_arrows { noShadows translucent { colored blend add Map gfx/guis/vehicle/airassault/spacecannon2_LT_arrows.tga red sintable[time * 4] + 0.5 } } gfx/guis/vehicle/airassault/spacecannon2_rocket { noShadows translucent { colored blend add Map gfx/guis/vehicle/airassault/spacecannon2_rocket.tga } } gfx/guis/weapons/goobgun/fire_base01 { noShadows translucent { blend add colored Map gfx/guis/weapons/goobgun/fire_base01.tga } } gfx/guis/q4x_crosshairs/aa_space_default { noShadows translucent { blend blend Map gfx/guis/q4x_crosshairs/aa_space_default.tga maskDepth colored nopicmip linear } } gfx/guis/q4x_crosshairs/aa_space_acquire { noShadows translucent { blend blend Map gfx/guis/q4x_crosshairs/aa_space_acquire.tga maskDepth colored nopicmip linear } } gfx/guis/q4x_crosshairs/aa_space_lock { noShadows translucent { blend blend Map gfx/guis/q4x_crosshairs/aa_space_acquire.tga maskDepth colored nopicmip linear } } gfx/guis/q4x_crosshairs/aa_space_friendly { noShadows translucent { blend blend Map gfx/guis/q4x_crosshairs/aa_space_friendly.tga maskDepth colored nopicmip linear } } gfx/guis/q4x_crosshairs/aa_space_OOR { noShadows translucent { blend blend Map gfx/guis/q4x_crosshairs/aa_space_OOR.tga maskDepth colored nopicmip linear } } gfx/guis/q4x_crosshairs/aa_space_OOR_FXLock { noShadows translucent { blend GL_SRC_ALPHA, GL_ONE Map gfx/guis/q4x_crosshairs/aa_space_OOR_FX.tga vertexcolor clamp alpha 0.0 } } gfx/guis/q4x_crosshairs/aa_space_lock_FX { noShadows translucent { blend add Map gfx/guis/q4x_crosshairs/aa_space_lock_FX.tga vertexcolor clamp } } /////////////////// HUD ELEMENTS FOR SKY CANNON ///////////// gfx/guis/vehicle/airassault/hud_base_01 { noShadows translucent { blend blend colored Map gfx/guis/vehicle/airassault/hud_base_01.tga } } gfx/guis/vehicle/airassault/hud_base_02 { noShadows translucent { blend blend colored Map gfx/guis/vehicle/airassault/hud_base_02.tga } } gfx/guis/vehicle/airassault/hud_base_03 { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/hud_base_03.tga } } gfx/guis/vehicle/airassault/hud_ship_01 { noShadows translucent { blend blend colored Map gfx/guis/vehicle/airassault/hud_ship_01.tga } } gfx/guis/vehicle/airassault/hud_ship_02 { noShadows translucent { blend blend colored Map gfx/guis/vehicle/airassault/hud_ship_02.tga } } gfx/guis/vehicle/airassault/hud_ship_03 { noShadows translucent { blend blend colored Map gfx/guis/vehicle/airassault/hud_ship_03.tga } } gfx/guis/vehicle/airassault/hud_ship_04 { noShadows translucent { blend blend colored Map gfx/guis/vehicle/airassault/hud_ship_04.tga } } gfx/guis/vehicle/airassault/hud_ship_05 { noShadows translucent { blend blend colored Map gfx/guis/vehicle/airassault/hud_ship_05.tga } } gfx/guis/vehicle/airassault/hud_ship_06 { noShadows translucent { blend blend colored Map gfx/guis/vehicle/airassault/hud_ship_06.tga } } gfx/guis/vehicle/airassault/hud_target_01 { noShadows translucent clamp { blend add colored Map gfx/guis/vehicle/airassault/hud_target_01.tga rotate time * 0.35 } } gfx/guis/vehicle/airassault/hud_warning_N { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/hud_warning_N.tga rgb sinTable [ time * 2 ] + 0.5 } } gfx/guis/vehicle/airassault/hud_warning_NE { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/hud_warning_NE.tga rgb sinTable [ time * 2 ] + 0.5 } } gfx/guis/vehicle/airassault/hud_warning_E { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/hud_warning_E.tga rgb sinTable [ time * 2 ] + 0.5 } } gfx/guis/vehicle/airassault/hud_warning_SE { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/hud_warning_SE.tga rgb sinTable [ time * 2 ] + 0.5 } } gfx/guis/vehicle/airassault/hud_warning_S { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/hud_warning_S.tga rgb sinTable [ time * 2 ] + 0.5 } } gfx/guis/vehicle/airassault/hud_warning_SW { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/hud_warning_SW.tga rgb sinTable [ time * 2 ] + 0.5 } } gfx/guis/vehicle/airassault/hud_warning_W { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/hud_warning_W.tga rgb sinTable [ time * 2 ] + 0.5 } } gfx/guis/vehicle/airassault/hud_warning_NW { noShadows translucent { blend add colored Map gfx/guis/vehicle/airassault/hud_warning_NW.tga rgb sinTable [ time * 2 ] + 0.5 } } //// More main menu madness //// gfx/guis/mainmenu/q4logoleft { noshadows translucent { nopicmip clamp blend GL_ZERO, gl_one_minus_src_color map gfx/guis/mainmenu/q4logoleft.tga colored } } gfx/guis/mainmenu/q4logoright { noshadows translucent { nopicmip clamp blend GL_ZERO, gl_one_minus_src_color map gfx/guis/mainmenu/q4logoright.tga colored } } gfx/guis/mainmenu/swirl_bg { noshadows translucent { blend GL_DST_COLOR, GL_ONE map gfx/guis/mainmenu/swirl_bg.tga colored scroll time * 0.01, time * 0.08 scale 2.4, 2.4 } { blend GL_DST_COLOR, GL_ONE map gfx/guis/mainmenu/swirl_bg.tga colored scroll time * 0.04, time * 0.04 scale 2.0, 2.0 } { blend GL_DST_COLOR, GL_ONE map gfx/guis/mainmenu/swirl_bg.tga colored scroll time * -0.03, time * 0.1 scale 2.8, 2.8 } }