mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-19 20:20:09 +02:00
205 lines
3.2 KiB
Plaintext
205 lines
3.2 KiB
Plaintext
windowDef Desktop
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{
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rect 0,0,640,480
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visible 1
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onEvent {
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set "playerkills::text" "$gui::pkills" ;
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}
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onNamedEvent ActiveTextOn {
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set "ActiveText::visible" "1";
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}
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onNamedEvent ActiveTextOff {
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set "ActiveText::visible" "0";
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}
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onNamedEvent JammedTextOn {
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set "JammedText::visible" "1";
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}
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onNamedEvent JammedTextOff {
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set "JammedText::visible" "0";
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}
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onNamedEvent anim_active_guns {
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resettime "anim_active_guns" "0";
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}
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onNamedEvent anim_active_rockets {
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resettime "anim_active_rockets" "0";
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}
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windowDef active_guns
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{
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rect 0,0,640,480
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visible 1
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windowDef active_guns_base
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{
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rect 0,0,640,480
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visible 1
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background "gfx/guis/vehicle/airassault/spacecannon1_base2"
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matcolor 1,1,1,1
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}
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windowDef active_guns_1
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{
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rect 139,145,50,44
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visible 1
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forecolor 1,1,1,0.796
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text "1."
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textscale 0.75
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textalign 2
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}
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windowDef active_guns_2
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{
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rect 207,145,96,44
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visible 1
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forecolor 1,1,1,0.776
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text "Guns"
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textscale 0.75
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}
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windowDef active_rockets_1_dim
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{
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rect 139,206,50,44
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visible 1
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forecolor 1,1,1,0.247
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text "2."
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textscale 0.75
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textalign 2
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}
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windowDef active_rockets_2_dim
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{
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rect 207,206,163,44
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visible 1
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forecolor 1,1,1,0.247
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text "Rockets"
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textscale 0.75
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}
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}
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windowDef active_rockets
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{
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rect 0,0,640,480
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visible 0
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windowDef active_rockets_base
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{
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rect 0,0,640,480
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visible 1
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background "gfx/guis/vehicle/airassault/spacecannon1_base"
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matcolor 1,1,1,1
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}
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windowDef active_rockets_1
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{
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rect 139,206,50,44
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visible 1
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forecolor 1,1,1,0.796
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text "2."
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textscale 0.75
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textalign 2
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}
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windowDef active_rockets_2
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{
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rect 207,206,163,44
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visible 1
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forecolor 1,1,1,0.776
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text "Rockets"
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textscale 0.75
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}
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windowDef active_guns_1_dim
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{
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rect 139,145,50,44
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visible 1
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forecolor 1,1,1,0.247
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text "1."
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textscale 0.75
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textalign 2
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}
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windowDef active_guns_2_dim
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{
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rect 207,145,96,44
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visible 1
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forecolor 1,1,1,0.247
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text "Guns"
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textscale 0.75
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}
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}
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windowDef squares
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{
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rect 166,350,300,50
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visible 1
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background "gfx/guis/common/marine/squares1"
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matcolor 0.619,0.839,0.486,.1
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}
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windowDef TurretText
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{
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rect 178,96,130,44
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visible 1
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forecolor 1,1,1,0.6
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text "Turret"
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textscale 0.75
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textalign 2
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}
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windowDef StatusText
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{
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rect 317,96,130,44
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visible 1
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forecolor 1,1,1,0.6
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text "Status"
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textscale 0.75
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}
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windowDef ActiveText
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{
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rect 0,250,640,45
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visible 0
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forecolor 0.839,0.913,0.549,1
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text "ACTIVE"
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textscale 0.75
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textalign 1
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}
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windowDef JammedText
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{
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rect 0,250,640,44
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visible 0
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forecolor 1,0,0,1
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text "JAMMED"
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textscale 0.75
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textalign 1
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}
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windowDef playerkills
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{
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rect 0,305,640,44
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visible 1
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forecolor 0.8,0.9,0.8,1
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text "0"
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textscale 0.75
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textalign 1
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}
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windowDef anims
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{
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rect 0,0,640,480
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visible 1
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windowDef anim_active_guns
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{
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visible 0
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rect 0,0,0,0
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onTime 0 {
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set "active_rockets::visible" "0";
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set "active_guns::visible" "1";
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}
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}
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windowDef anim_active_rockets
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{
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visible 0
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rect 0,0,0,0
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onTime 0 {
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set "active_rockets::visible" "1";
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set "active_guns::visible" "0";
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}
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}
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}
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}
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