windowDef Desktop { rect 0,0,640,480 visible 1 onEvent { set "playerkills::text" "$gui::pkills" ; } onNamedEvent ActiveTextOn { set "ActiveText::visible" "1"; } onNamedEvent ActiveTextOff { set "ActiveText::visible" "0"; } onNamedEvent JammedTextOn { set "JammedText::visible" "1"; } onNamedEvent JammedTextOff { set "JammedText::visible" "0"; } onNamedEvent anim_active_guns { resettime "anim_active_guns" "0"; } onNamedEvent anim_active_rockets { resettime "anim_active_rockets" "0"; } windowDef active_guns { rect 0,0,640,480 visible 1 windowDef active_guns_base { rect 0,0,640,480 visible 1 background "gfx/guis/vehicle/airassault/spacecannon1_base2" matcolor 1,1,1,1 } windowDef active_guns_1 { rect 139,145,50,44 visible 1 forecolor 1,1,1,0.796 text "1." textscale 0.75 textalign 2 } windowDef active_guns_2 { rect 207,145,96,44 visible 1 forecolor 1,1,1,0.776 text "Guns" textscale 0.75 } windowDef active_rockets_1_dim { rect 139,206,50,44 visible 1 forecolor 1,1,1,0.247 text "2." textscale 0.75 textalign 2 } windowDef active_rockets_2_dim { rect 207,206,163,44 visible 1 forecolor 1,1,1,0.247 text "Rockets" textscale 0.75 } } windowDef active_rockets { rect 0,0,640,480 visible 0 windowDef active_rockets_base { rect 0,0,640,480 visible 1 background "gfx/guis/vehicle/airassault/spacecannon1_base" matcolor 1,1,1,1 } windowDef active_rockets_1 { rect 139,206,50,44 visible 1 forecolor 1,1,1,0.796 text "2." textscale 0.75 textalign 2 } windowDef active_rockets_2 { rect 207,206,163,44 visible 1 forecolor 1,1,1,0.776 text "Rockets" textscale 0.75 } windowDef active_guns_1_dim { rect 139,145,50,44 visible 1 forecolor 1,1,1,0.247 text "1." textscale 0.75 textalign 2 } windowDef active_guns_2_dim { rect 207,145,96,44 visible 1 forecolor 1,1,1,0.247 text "Guns" textscale 0.75 } } windowDef squares { rect 166,350,300,50 visible 1 background "gfx/guis/common/marine/squares1" matcolor 0.619,0.839,0.486,.1 } windowDef TurretText { rect 178,96,130,44 visible 1 forecolor 1,1,1,0.6 text "Turret" textscale 0.75 textalign 2 } windowDef StatusText { rect 317,96,130,44 visible 1 forecolor 1,1,1,0.6 text "Status" textscale 0.75 } windowDef ActiveText { rect 0,250,640,45 visible 0 forecolor 0.839,0.913,0.549,1 text "ACTIVE" textscale 0.75 textalign 1 } windowDef JammedText { rect 0,250,640,44 visible 0 forecolor 1,0,0,1 text "JAMMED" textscale 0.75 textalign 1 } windowDef playerkills { rect 0,305,640,44 visible 1 forecolor 0.8,0.9,0.8,1 text "0" textscale 0.75 textalign 1 } windowDef anims { rect 0,0,640,480 visible 1 windowDef anim_active_guns { visible 0 rect 0,0,0,0 onTime 0 { set "active_rockets::visible" "0"; set "active_guns::visible" "1"; } } windowDef anim_active_rockets { visible 0 rect 0,0,0,0 onTime 0 { set "active_rockets::visible" "1"; set "active_guns::visible" "0"; } } } }