Files
Quake_4_Alpha/q4xbase/effects/vehicles/spacecannon/pulsetrail.fx
T
2026-08-06 14:45:27 -07:00

75 lines
1.1 KiB
HLSL

effect effects/vehicles/spacecannon/pulsetrail
{
size 5012
spawner "TrailSprites"
{
count 100,100
sprite
{
duration 0.15,0.2
blend add
persist
material "gfx/effects/weapons/flash_green"
start
{
position { line 0,0,0,7000,0,0 linearSpacing }
velocity { point 600,0,0 }
angle { box 0,0,0,1,1,1 }
size { line 40,40,60,60 }
tint { point 0.839216,0.937255,0.819608 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
fade { envelope "fastinslowout" }
angle { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { line 18,18,28,28 }
fade { point 0.35 }
angle { box -1,-1,-1,1,1,1 }
rotate { box -0.222222,0.222222 relative }
}
}
}
spawner "BeamCore"
{
count 1,1
line
{
duration 0.22,0.22
material "gfx/effects/weapons/rail_trail3"
start
{
size { point 12 }
tint { point 0.839216,0.937255,0.819608 }
length { point 5000,0,0 }
}
motion
{
size { envelope "exp_x2" }
tint { envelope "linear_flicker" }
}
end
{
size { point 3 }
}
}
}
}