effect effects/vehicles/spacecannon/pulsetrail { size 5012 spawner "TrailSprites" { count 100,100 sprite { duration 0.15,0.2 blend add persist material "gfx/effects/weapons/flash_green" start { position { line 0,0,0,7000,0,0 linearSpacing } velocity { point 600,0,0 } angle { box 0,0,0,1,1,1 } size { line 40,40,60,60 } tint { point 0.839216,0.937255,0.819608 } fade { point 0 } rotate { box 0,1 } } motion { size { envelope "linear" } fade { envelope "fastinslowout" } angle { envelope "linear" } rotate { envelope "linear" } } end { size { line 18,18,28,28 } fade { point 0.35 } angle { box -1,-1,-1,1,1,1 } rotate { box -0.222222,0.222222 relative } } } } spawner "BeamCore" { count 1,1 line { duration 0.22,0.22 material "gfx/effects/weapons/rail_trail3" start { size { point 12 } tint { point 0.839216,0.937255,0.819608 } length { point 5000,0,0 } } motion { size { envelope "exp_x2" } tint { envelope "linear_flicker" } } end { size { point 3 } } } } }