mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-19 04:07:29 +02:00
236 lines
3.6 KiB
HLSL
236 lines
3.6 KiB
HLSL
effect effects/monsters/valkaryne/deathray_trail
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{
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size 1457
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spawner "beam core"
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{
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count 1,1
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line
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{
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duration 1,1
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blend add
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material "gfx/effects/weapons/rail_trail2"
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start
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{
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size { point 100 }
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fade { point 0 }
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length { line 0,0,0,0,0,0 useEndOrigin }
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}
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motion
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{
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size { envelope "exp_x2" }
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fade { envelope "decalfade" }
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}
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end
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{
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fade { point 1 }
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}
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}
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}
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emitter "spiral"
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{
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duration 1,1
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density 60,60
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linked
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{
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duration 0.6,0.6
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blend add
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material "gfx/effects/weapons/rail_spiral"
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tiling 450
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generatedNormal
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start
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{
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position { spiral -15,2,0,-15,2,0,25 useEndOrigin linearSpacing }
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velocity { point 5,0,0 }
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size { point 2 }
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tint { point 0.501961,0,1 }
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fade { point 0.5 }
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}
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motion
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{
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size { envelope "linear" }
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fade { envelope "exp_x2" }
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}
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end
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{
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size { point 4 }
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}
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}
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}
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spawner "spark drops"
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{
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density 50,50
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particleCap 50
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locked
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sprite
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{
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duration 0.75,0.75
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blend add
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persist
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material "gfx/effects/energy_sparks/spark3"
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trailType motion
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trailTime 20,20
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trailCount 20,20
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trailMaterial "gfx/effects/particles_shapes/motionblur"
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start
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{
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position { line 0,0,0,0,0,0 useEndOrigin linearSpacing }
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velocity { point 300,0,0 }
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angle { box 0,0,0,1,1,1 }
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acceleration { box 10000,10,10,0,10,10 }
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size { box 10,10,15,15 }
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tint { line 1,0,0,1,0.501961,0.25098 }
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offset { box -5,-5,-5,5,5,5 }
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}
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motion
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{
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size { envelope "concavefade" }
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tint { envelope "exp_x2" }
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fade { envelope "storage_light_b" }
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offset { envelope "linear" }
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angle { envelope "linear" }
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}
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end
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{
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offset { box -150,-150,-150,150,150,150 }
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angle { box -1,-1,-1,1,1,1 }
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}
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}
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}
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spawner "spiral_parts"
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{
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density 5,5
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sprite
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{
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duration 0.5,0.5
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blend add
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persist
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material "gfx/effects/weapons/railgun_ring_end"
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gravity 0.001,0.002
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start
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{
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position { line 0,-1.5,-1.5,0,1.5,1.5 useEndOrigin linearSpacing }
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velocity { box 0,-0.5,-0.5,0,0.5,0.5 }
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angle { box 0,0,0,1,1,1 }
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size { point 30,30 }
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fade { point 0 }
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offset { box -15,-15,-15,15,15,15 }
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rotate { box 0,1 }
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}
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motion
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{
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fade { envelope "cosine" }
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offset { envelope "linear" }
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angle { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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fade { point 0.2 }
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offset { box -1,-1,-1,1,1,1 }
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angle { box -1,-1,-1,1,1,1 }
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rotate { point 5.55556 relative }
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}
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}
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}
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emitter "trail"
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{
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duration 1,1
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density 120,120
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sprite
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{
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duration 0.4,0.5
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persist
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material "gfx/effects/energy_sparks/explosion_deform3"
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trailType motion
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trailTime 0,0
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trailCount 0,0
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trailMaterial "gfx/effects/particles_shapes/motionblur"
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start
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{
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position { line 0,-2,-2,0,2,2 useEndOrigin }
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velocity { point 100,0,50 }
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size { line 5,5,10,10 }
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tint { point 1,0,0 }
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fade { point 0.2 }
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offset { point -5,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "sintable" count 0.5,0.5 }
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fade { envelope "raven_wallfadein" }
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rotate { envelope "linear" }
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}
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end
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{
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size { box 20,20,50,50 }
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rotate { box -0.25,0.25 relative }
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}
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}
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}
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spawner "flash2"
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{
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count 1,1
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locked
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sprite
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{
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duration 1,1
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blend add
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material "gfx/effects/weapons/flash"
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start
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{
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position { point 30,0,0 }
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size { point 120,120 }
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tint { point 1,0.501961,0.25098 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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fade { envelope "exp_x2" }
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}
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end
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{
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size { point 80,80 }
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fade { point 1 }
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}
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}
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}
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}
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