effect effects/monsters/valkaryne/deathray_trail { size 1457 spawner "beam core" { count 1,1 line { duration 1,1 blend add material "gfx/effects/weapons/rail_trail2" start { size { point 100 } fade { point 0 } length { line 0,0,0,0,0,0 useEndOrigin } } motion { size { envelope "exp_x2" } fade { envelope "decalfade" } } end { fade { point 1 } } } } emitter "spiral" { duration 1,1 density 60,60 linked { duration 0.6,0.6 blend add material "gfx/effects/weapons/rail_spiral" tiling 450 generatedNormal start { position { spiral -15,2,0,-15,2,0,25 useEndOrigin linearSpacing } velocity { point 5,0,0 } size { point 2 } tint { point 0.501961,0,1 } fade { point 0.5 } } motion { size { envelope "linear" } fade { envelope "exp_x2" } } end { size { point 4 } } } } spawner "spark drops" { density 50,50 particleCap 50 locked sprite { duration 0.75,0.75 blend add persist material "gfx/effects/energy_sparks/spark3" trailType motion trailTime 20,20 trailCount 20,20 trailMaterial "gfx/effects/particles_shapes/motionblur" start { position { line 0,0,0,0,0,0 useEndOrigin linearSpacing } velocity { point 300,0,0 } angle { box 0,0,0,1,1,1 } acceleration { box 10000,10,10,0,10,10 } size { box 10,10,15,15 } tint { line 1,0,0,1,0.501961,0.25098 } offset { box -5,-5,-5,5,5,5 } } motion { size { envelope "concavefade" } tint { envelope "exp_x2" } fade { envelope "storage_light_b" } offset { envelope "linear" } angle { envelope "linear" } } end { offset { box -150,-150,-150,150,150,150 } angle { box -1,-1,-1,1,1,1 } } } } spawner "spiral_parts" { density 5,5 sprite { duration 0.5,0.5 blend add persist material "gfx/effects/weapons/railgun_ring_end" gravity 0.001,0.002 start { position { line 0,-1.5,-1.5,0,1.5,1.5 useEndOrigin linearSpacing } velocity { box 0,-0.5,-0.5,0,0.5,0.5 } angle { box 0,0,0,1,1,1 } size { point 30,30 } fade { point 0 } offset { box -15,-15,-15,15,15,15 } rotate { box 0,1 } } motion { fade { envelope "cosine" } offset { envelope "linear" } angle { envelope "linear" } rotate { envelope "linear" } } end { fade { point 0.2 } offset { box -1,-1,-1,1,1,1 } angle { box -1,-1,-1,1,1,1 } rotate { point 5.55556 relative } } } } emitter "trail" { duration 1,1 density 120,120 sprite { duration 0.4,0.5 persist material "gfx/effects/energy_sparks/explosion_deform3" trailType motion trailTime 0,0 trailCount 0,0 trailMaterial "gfx/effects/particles_shapes/motionblur" start { position { line 0,-2,-2,0,2,2 useEndOrigin } velocity { point 100,0,50 } size { line 5,5,10,10 } tint { point 1,0,0 } fade { point 0.2 } offset { point -5,0,0 } rotate { box 0,1 } } motion { size { envelope "sintable" count 0.5,0.5 } fade { envelope "raven_wallfadein" } rotate { envelope "linear" } } end { size { box 20,20,50,50 } rotate { box -0.25,0.25 relative } } } } spawner "flash2" { count 1,1 locked sprite { duration 1,1 blend add material "gfx/effects/weapons/flash" start { position { point 30,0,0 } size { point 120,120 } tint { point 1,0.501961,0.25098 } rotate { box 0,1 } } motion { size { envelope "linear" } fade { envelope "exp_x2" } } end { size { point 80,80 } fade { point 1 } } } } }