Files
Quake_4_Alpha/q4xbase/effects/monsters/tank/rocket_fly.fx
T
2026-08-06 14:45:27 -07:00

238 lines
3.2 KiB
HLSL

effect effects/monsters/tank/rocket_fly
{
size 357
sound "sound"
{
soundShader "tank_missile_loop"
}
emitter "trail"
{
duration 1,1
count 50,50
sprite
{
duration 1,1
persist
material "gfx/effects/smoke/cloud_alpha2"
start
{
position { line 0,-2,-2,0,2,2 }
size { line 14,14,18,18 }
tint { line 0.584314,0.54902,0.482353,0.376471,0.376471,0.337255 }
fade { point 0.4 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope exp_1minusx/x2 }
rotate { envelope linear }
}
end
{
size { line 24,24,28,28 }
rotate { box -0.25,0.25 relative }
}
}
}
emitter "firetrail"
{
duration 1,1
count 80,80
sprite
{
duration 0.1,0.1
persist
material "gfx/effects/fire/fire4a"
start
{
position { line 0,-2,-2,0,2,2 }
size { line 8,8,10,10 }
tint { point 0.45098,0.333333,0.27451 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -0.25,0.25 relative }
}
}
}
spawner "line"
{
count 1,1
locked
constant
line
{
duration 5,5
material "gfx/effects/fire/fireline1"
start
{
position { point -2,0,0 }
size { point 6 }
tint { point 0.74902,0.74902,0.74902 }
length { point -30,0,0 }
}
motion
{
tint { envelope random }
}
}
}
emitter "line_inner"
{
duration 1,1
count 15,15
locked
line
{
duration 0.1,0.1
material "gfx/effects/fire/fireline1"
start
{
position { point -2,0,0 }
size { point 3 }
length { box -30,0,0,-20,0,0 }
}
}
}
emitter "side_streaks"
{
duration 1,1
count 40,40
locked
line
{
duration 0.3,0.3
blend add
material "gfx/effects/weapons/flash_half"
generatedOriginNormal
start
{
position { cylinder -0.1,-0.1,-0.1,-0.1,0.1,0.1 surface }
size { box 3,4 }
tint { point 0.490196,0.682353,1 }
fade { point 0 }
offset { point -3,0,0 }
length { box 4,0,0,8,0,0 }
}
motion
{
fade { envelope fast_in_slow_out }
length { envelope linear }
}
end
{
fade { point 0.75 }
length { box 20,0,0,25,0,0 }
}
}
}
spawner "flash"
{
count 1,1
locked
constant
sprite
{
duration 1,1
material "gfx/effects/weapons/flash"
start
{
position { point -4,0,0 }
size { line 12,12,16,16 }
}
}
}
emitter "sparks_lines"
{
duration 1,1
count 50,50
line
{
duration 0.2,0.2
blend add
generatedLine
material "gfx/effects/energy_sparks/spark_line2"
generatedOriginNormal
flipNormal
start
{
position { cylinder 0.1,-0.1,-0.1,0.1,0.1,0.1 }
velocity { box 50,0,0,200,0,0 }
size { box 0.5,1 }
tint { line 1,0.984314,0.831373,1,0.701961,0.364706 }
length { box 2,0,0,4,0,0 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 0 }
}
}
}
light "light"
{
light
{
duration 0.1,0.1
blend add
material "lights/defaultPointLight"
start
{
position { point -20,0,0 }
size { point 200,200,200 }
tint { point 1,1,0.501961 }
}
}
}
}