Files
Quake_4_Alpha/q4xbase/effects/monsters/tank/machinegun_flash.fx
T
2026-08-06 14:45:27 -07:00

118 lines
1.5 KiB
HLSL

effect effects/monsters/tank/machinegun_flash
{
size 314
spawner "single_streak"
{
count 4,4
locked
line
{
duration 0.06,0.06
blend add
material "gfx/effects/weapons/flash_half3"
start
{
position { point -2,0,0 }
size { point 75 }
length { box 26,0,0,28,0,0 }
}
motion
{
size { envelope linear }
fade { envelope linear }
length { envelope linear }
}
end
{
length { box 14,0,0,20,0,0 }
}
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.06,0.06
material "gfx/effects/weapons/mgun_muzzleflash"
start
{
size { point 90,90 }
tint { point 0.701961,0.784314,0.803922 }
rotate { box 0,0.00277778 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
end
{
size { point 20,20 }
}
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.06,0.06
material "gfx/effects/weapons/flash"
start
{
size { point 80,80 }
tint { point 0.74902,0.74902,0.74902 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
end
{
size { point 10,10 }
}
}
}
light "light"
{
light
{
duration 0.1,0.1
blend add
material "lights/defaultPointLight"
start
{
position { point -20,0,0 }
size { point 175,175,175 }
tint { point 0.952941,0.956863,0.8 }
}
}
}
}