Files
Quake_4_Alpha/q4xbase/effects/monsters/flyer_space/rocket_fly.fx
T
2026-08-06 14:45:27 -07:00

163 lines
2.3 KiB
HLSL

effect effects/monsters/flyer_space/rocket_fly
{
size 360
emitter "FireTrail"
{
duration 10,10
count 80,80
sprite
{
duration 0.2,0.3
material "gfx/effects/weapons/plasma1"
start
{
position { line 0,-2,-2,0,2,2 }
size { box 15,15,25,25 }
tint { point 0,0.501961,1 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
tint { envelope "linear" }
fade { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { box 25,25,45,45 }
fade { point 0.7 }
rotate { box -0.25,0.25 relative }
}
}
}
emitter "TrailLine"
{
duration 10,10
count 25,25
linked
{
duration 0.5,0.5
blend add
material "gfx/effects/weapons/tracerblue"
start
{
size { point 6 }
tint { point 0.509804,0.992157,0.811765 }
}
motion
{
size { envelope "linear" }
tint { envelope "linear" }
fade { envelope "linear" }
}
end
{
size { point 6 }
}
}
}
spawner "Muzflash"
{
count 3,3
sprite
{
duration 0.1,0.1
material "gfx/effects/weapons/shotgun_mflash"
start
{
position { line 0,-2,-2,0,2,2 }
size { box 100,100,110,110 }
tint { point 0.286275,0.756863,0.988235 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope "linear" }
rotate { envelope "linear" }
}
end
{
rotate { box -0.25,0.25 relative }
}
}
}
spawner "Core"
{
count 4,4
locked
constant
sprite
{
duration 10,10
material "gfx/effects/weapons/mgun_muzzleflash"
start
{
size { point 6,6 }
tint { point 0.447059,0.988235,0.729412 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope "linear" }
rotate { envelope "linear" }
}
end
{
rotate { box -0.25,0.25 relative }
}
}
}
spawner "Muzflash2"
{
count 6,6
sprite
{
duration 0.1,0.1
material "gfx/effects/weapons/g_rail_flash"
start
{
position { line 0,-2,-2,0,2,2 }
size { box 100,100,250,250 }
tint { point 0.215686,0.658824,0.984314 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope "linear" }
rotate { envelope "linear" }
}
end
{
rotate { box -0.25,0.25 relative }
}
}
}
}