Files
Quake_4_Alpha/q4xbase/effects/monsters/flyer_space/q4x_launch.fx
T
2026-08-06 14:45:27 -07:00

196 lines
3.0 KiB
HLSL

effect effects/monsters/flyer_space/q4x_launch
{
size 1002
decal "scorch"
{
decal
{
duration 0.002,0.002
material "gfx/effects/decals/explosion_impact2"
start
{
size { point 75,75 }
rotate { box 0,1 }
}
}
}
sound "sound"
{
soundShader "effects_barrel_launch"
}
spawner "embers_out"
{
count 30,30
sprite
{
duration 1,3
blend add
material "gfx/effects/weapons/flash"
gravity 0.2,0.5
start
{
position { sphere 50,-25,-25,0,25,25 }
velocity { box 150,-200,-200,650,200,200 }
angle { box 0,0,0,1,1,1 }
size { line 2,2,4,4 }
tint { line 1,1,1,0.952941,0.678431,0.372549 }
offset { box 0,-25,-25,0,25,25 }
rotate { box 0.251,-0.25 }
}
motion
{
size { envelope exp_x2 }
fade { envelope linear_flicker }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { line 0.5,0.5,1,1 }
angle { box -0.5,-0.5,-0.5,0.5,0.5,0.5 relative }
}
}
}
spawner "smoke_ring"
{
count 30,30
sprite
{
duration 1,1
material "gfx/effects/smoke/impact_smoke"
gravity -0.03,-0.03
generatedOriginNormal
start
{
position { cylinder 0.1,-8,-8,0.1,8,8 surface }
velocity { box 500,0,0,600,0,0 }
acceleration { point -600,0,0 }
size { point 6,6 }
tint { point 0.376471,0.356863,0.309804 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 100,100 }
}
}
}
spawner "smoke_hang"
{
start 0.09,0.09
count 2,2
sprite
{
duration 2,3
material "gfx/effects/smoke/smoke_alpha"
gravity -0.02,-0.02
start
{
velocity { box -25,-25,-25,25,25,25 }
size { line 50,50,100,100 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box 0,0.111111 }
}
motion
{
size { envelope linear }
tint { envelope exp_x2 }
fade { envelope pop_hold_fadefast }
rotate { envelope linear }
}
end
{
size { line 75,75,150,150 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 0.8 }
rotate { box 0.111111,0.222222 relative }
}
}
}
spawner "flash2"
{
count 5,5
sprite
{
duration 0.5,0.7
blend add
material "gfx/effects/fire/impact_fire"
start
{
position { point 1,0,0 }
velocity { box 30,-60,-60,100,60,60 }
size { line 60,60,90,90 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0.5 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
end
{
size { line 20,20,30,30 }
}
}
}
spawner "flash4"
{
count 1,1
sprite
{
duration 0.5,0.5
material "gfx/effects/weapons/flash"
generatedNormal
start
{
position { point 1,0,0 }
size { line 90,90,120,120 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
end
{
size { line 30,30,40,40 }
}
}
}
}