mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-18 19:54:56 +02:00
196 lines
3.0 KiB
HLSL
196 lines
3.0 KiB
HLSL
effect effects/monsters/flyer_space/q4x_launch
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{
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size 1002
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decal "scorch"
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{
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decal
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{
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duration 0.002,0.002
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material "gfx/effects/decals/explosion_impact2"
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start
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{
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size { point 75,75 }
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rotate { box 0,1 }
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}
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}
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}
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sound "sound"
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{
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soundShader "effects_barrel_launch"
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}
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spawner "embers_out"
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{
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count 30,30
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sprite
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{
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duration 1,3
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blend add
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material "gfx/effects/weapons/flash"
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gravity 0.2,0.5
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start
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{
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position { sphere 50,-25,-25,0,25,25 }
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velocity { box 150,-200,-200,650,200,200 }
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angle { box 0,0,0,1,1,1 }
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size { line 2,2,4,4 }
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tint { line 1,1,1,0.952941,0.678431,0.372549 }
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offset { box 0,-25,-25,0,25,25 }
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rotate { box 0.251,-0.25 }
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}
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motion
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{
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size { envelope exp_x2 }
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fade { envelope linear_flicker }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { line 0.5,0.5,1,1 }
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angle { box -0.5,-0.5,-0.5,0.5,0.5,0.5 relative }
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}
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}
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}
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spawner "smoke_ring"
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{
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count 30,30
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sprite
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{
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duration 1,1
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material "gfx/effects/smoke/impact_smoke"
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gravity -0.03,-0.03
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generatedOriginNormal
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start
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{
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position { cylinder 0.1,-8,-8,0.1,8,8 surface }
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velocity { box 500,0,0,600,0,0 }
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acceleration { point -600,0,0 }
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size { point 6,6 }
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tint { point 0.376471,0.356863,0.309804 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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}
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end
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{
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size { point 100,100 }
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}
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}
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}
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spawner "smoke_hang"
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{
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start 0.09,0.09
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count 2,2
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sprite
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{
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duration 2,3
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material "gfx/effects/smoke/smoke_alpha"
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gravity -0.02,-0.02
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start
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{
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velocity { box -25,-25,-25,25,25,25 }
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size { line 50,50,100,100 }
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tint { point 0.752941,0.752941,0.752941 }
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fade { point 0 }
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rotate { box 0,0.111111 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope exp_x2 }
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fade { envelope pop_hold_fadefast }
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rotate { envelope linear }
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}
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end
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{
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size { line 75,75,150,150 }
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tint { point 0.501961,0.501961,0.501961 }
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fade { point 0.8 }
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rotate { box 0.111111,0.222222 relative }
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}
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}
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}
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spawner "flash2"
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{
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count 5,5
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sprite
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{
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duration 0.5,0.7
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blend add
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material "gfx/effects/fire/impact_fire"
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start
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{
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position { point 1,0,0 }
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velocity { box 30,-60,-60,100,60,60 }
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size { line 60,60,90,90 }
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tint { point 0.752941,0.752941,0.752941 }
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fade { point 0.5 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope linear }
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}
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end
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{
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size { line 20,20,30,30 }
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}
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}
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}
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spawner "flash4"
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{
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count 1,1
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sprite
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{
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duration 0.5,0.5
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material "gfx/effects/weapons/flash"
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generatedNormal
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start
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{
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position { point 1,0,0 }
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size { line 90,90,120,120 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope linear }
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}
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end
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{
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size { line 30,30,40,40 }
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}
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}
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}
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}
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