effect effects/monsters/flyer_space/q4x_launch { size 1002 decal "scorch" { decal { duration 0.002,0.002 material "gfx/effects/decals/explosion_impact2" start { size { point 75,75 } rotate { box 0,1 } } } } sound "sound" { soundShader "effects_barrel_launch" } spawner "embers_out" { count 30,30 sprite { duration 1,3 blend add material "gfx/effects/weapons/flash" gravity 0.2,0.5 start { position { sphere 50,-25,-25,0,25,25 } velocity { box 150,-200,-200,650,200,200 } angle { box 0,0,0,1,1,1 } size { line 2,2,4,4 } tint { line 1,1,1,0.952941,0.678431,0.372549 } offset { box 0,-25,-25,0,25,25 } rotate { box 0.251,-0.25 } } motion { size { envelope exp_x2 } fade { envelope linear_flicker } angle { envelope linear } rotate { envelope linear } } end { size { line 0.5,0.5,1,1 } angle { box -0.5,-0.5,-0.5,0.5,0.5,0.5 relative } } } } spawner "smoke_ring" { count 30,30 sprite { duration 1,1 material "gfx/effects/smoke/impact_smoke" gravity -0.03,-0.03 generatedOriginNormal start { position { cylinder 0.1,-8,-8,0.1,8,8 surface } velocity { box 500,0,0,600,0,0 } acceleration { point -600,0,0 } size { point 6,6 } tint { point 0.376471,0.356863,0.309804 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope linear } } end { size { point 100,100 } } } } spawner "smoke_hang" { start 0.09,0.09 count 2,2 sprite { duration 2,3 material "gfx/effects/smoke/smoke_alpha" gravity -0.02,-0.02 start { velocity { box -25,-25,-25,25,25,25 } size { line 50,50,100,100 } tint { point 0.752941,0.752941,0.752941 } fade { point 0 } rotate { box 0,0.111111 } } motion { size { envelope linear } tint { envelope exp_x2 } fade { envelope pop_hold_fadefast } rotate { envelope linear } } end { size { line 75,75,150,150 } tint { point 0.501961,0.501961,0.501961 } fade { point 0.8 } rotate { box 0.111111,0.222222 relative } } } } spawner "flash2" { count 5,5 sprite { duration 0.5,0.7 blend add material "gfx/effects/fire/impact_fire" start { position { point 1,0,0 } velocity { box 30,-60,-60,100,60,60 } size { line 60,60,90,90 } tint { point 0.752941,0.752941,0.752941 } fade { point 0.5 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } end { size { line 20,20,30,30 } } } } spawner "flash4" { count 1,1 sprite { duration 0.5,0.5 material "gfx/effects/weapons/flash" generatedNormal start { position { point 1,0,0 } size { line 90,90,120,120 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } end { size { line 30,30,40,40 } } } } }