mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-19 12:15:22 +02:00
157 lines
2.3 KiB
HLSL
157 lines
2.3 KiB
HLSL
effect effects/monsters/flyer_space/q4x_burn
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{
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size 143
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emitter "FIRE_smoke"
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{
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duration 30,30
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count 4,4
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sprite
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{
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duration 3,3
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persist
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material "gfx/effects/smoke/smoke_alpha"
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gravity -0.02,-0.02
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start
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{
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position { cylinder 0,-6,-6,6,6,6 }
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velocity { box 0,-6,-6,0,6,6 }
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size { line 15,15,36,36 }
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tint { point 0.501961,0.501961,0.501961 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope fast_in_slow_out }
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}
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end
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{
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size { line 60,60,90,90 }
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fade { line 1,0.75 }
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}
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}
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}
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emitter "FIRE_body"
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{
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duration 15,15
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count 35,35
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sprite
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{
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duration 0.75,0.75
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blend add
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persist
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material "gfx/effects/fire/fire1a"
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start
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{
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velocity { box 15,-3,-3,20,3,3 }
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size { line 6,6,15,15 }
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fade { point 0 }
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offset { box 0,-9,-9,0,9,9 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope fire_smokefade }
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fade { envelope fast_in_slow_out }
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offset { envelope cosine }
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rotate { envelope linear }
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}
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end
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{
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size { point 6,6 }
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fade { line 0.3,0.2 }
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offset { box 0,-6,-6,0,6,6 }
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rotate { box -0.3,0.3 relative }
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}
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}
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}
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light "FIRE_light"
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{
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locked
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light
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{
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duration 15,15
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blend add
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material "lights/defaultPointLight"
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start
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{
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position { point 25,0,0 }
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size { point 150,150,150 }
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tint { point 0.968627,0.976471,0.709804 }
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}
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motion
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{
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size { envelope flickerblink }
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tint { envelope random count 0.15,0.15,0.15 }
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fade { envelope fire_smokefade }
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}
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end
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{
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size { point 75,75,75 }
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tint { point 0.709804,0.529412,0.2 }
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}
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}
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}
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sound "FIRE_sound"
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{
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soundShader "effects_fire"
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}
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emitter "FIRE_embers"
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{
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duration 30,30
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count 10,10
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attenuation 0,500
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sprite
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{
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duration 2,4
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blend add
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persist
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material "gfx/effects/weapons/flash"
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gravity -0.06,0
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start
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{
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velocity { box 5,-5,-5,10,5,5 }
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angle { box 0,0,0,1,1,1 }
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size { line 0.75,0.75,1.5,1.5 }
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fade { point 0 }
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offset { box 0,-15,-15,0,15,15 }
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rotate { box 0,1 }
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}
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motion
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{
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tint { envelope linear }
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fade { envelope arch }
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angle { envelope linear }
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}
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end
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{
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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}
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}
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}
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}
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