Files
Quake_4_Alpha/q4xbase/effects/monsters/flyer_space/q4x_burn.fx
T
2026-08-06 14:45:27 -07:00

157 lines
2.3 KiB
HLSL

effect effects/monsters/flyer_space/q4x_burn
{
size 143
emitter "FIRE_smoke"
{
duration 30,30
count 4,4
sprite
{
duration 3,3
persist
material "gfx/effects/smoke/smoke_alpha"
gravity -0.02,-0.02
start
{
position { cylinder 0,-6,-6,6,6,6 }
velocity { box 0,-6,-6,0,6,6 }
size { line 15,15,36,36 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope fast_in_slow_out }
}
end
{
size { line 60,60,90,90 }
fade { line 1,0.75 }
}
}
}
emitter "FIRE_body"
{
duration 15,15
count 35,35
sprite
{
duration 0.75,0.75
blend add
persist
material "gfx/effects/fire/fire1a"
start
{
velocity { box 15,-3,-3,20,3,3 }
size { line 6,6,15,15 }
fade { point 0 }
offset { box 0,-9,-9,0,9,9 }
rotate { box 0,1 }
}
motion
{
size { envelope fire_smokefade }
fade { envelope fast_in_slow_out }
offset { envelope cosine }
rotate { envelope linear }
}
end
{
size { point 6,6 }
fade { line 0.3,0.2 }
offset { box 0,-6,-6,0,6,6 }
rotate { box -0.3,0.3 relative }
}
}
}
light "FIRE_light"
{
locked
light
{
duration 15,15
blend add
material "lights/defaultPointLight"
start
{
position { point 25,0,0 }
size { point 150,150,150 }
tint { point 0.968627,0.976471,0.709804 }
}
motion
{
size { envelope flickerblink }
tint { envelope random count 0.15,0.15,0.15 }
fade { envelope fire_smokefade }
}
end
{
size { point 75,75,75 }
tint { point 0.709804,0.529412,0.2 }
}
}
}
sound "FIRE_sound"
{
soundShader "effects_fire"
}
emitter "FIRE_embers"
{
duration 30,30
count 10,10
attenuation 0,500
sprite
{
duration 2,4
blend add
persist
material "gfx/effects/weapons/flash"
gravity -0.06,0
start
{
velocity { box 5,-5,-5,10,5,5 }
angle { box 0,0,0,1,1,1 }
size { line 0.75,0.75,1.5,1.5 }
fade { point 0 }
offset { box 0,-15,-15,0,15,15 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
fade { envelope arch }
angle { envelope linear }
}
end
{
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
}
}
}
}